• ## Fog

2020-12-28 11:54:30
The ability of adding fog to a map and enabling/disabling fog in the settings would be nice :) <p>Edit: Or, as I just was told older RoR versions had fog, fixing it :p It looked like this (creds to ...
• ## fog

2020-10-22 20:45:48
1.1 standard fog unity’s lighting window contains a section with the scene’s fog settings. it is disabled by default. when activated, u get a default gray fog. however, this only works for objects ...
https://catlikecoding.com/unity/tutorials/rendering/part-14/
Forward Fog
Up to this point, we’ve always treated light rays as if they traveled through a vacuum. This might be accurate when your scene is set in space, but otherwise light has to travel through an atmosphere or liquid. Under those circumstances, light rays can get absorbed, scattered, and reflected anywhere in space, not only when hitting a solid surface.
An accurate rendering of atmospheric interference would require an expensive volumetric approach, which is something we usually cannot afford. Instead, we’ll settle for an approximation which relies on only a few constant fog parameters. It’s known as fog, because the effect is typically used for foggy atmospheres. The visual distortions causes by clear atmospheres are usually so subtle that they can be ignored for shorter distances.
1.1 standard fog
unity’s lighting window contains a section with the scene’s fog settings. it is disabled by default. when activated, u get a default gray fog.
however, this only works for objects that are rendered using the forward rendering path.
when the deferred mode is active, this is mentioned in the fog section.
we will deal with the deferred mode later.
for now, let us focus on forward fog.
to do so, we need use forward rendering mode. u can change the global rendering mode, or force the main camera to use the desired rendering mode.
so set the camera’s rendering path to forward.
let us also disable HDR rendering for now.
create a small test scene, like a few spheres on top of a plane or cube. use unity’s default white material.


展开全文
• A way to mitigate this would be fog volumes, in other words <code>CONTENTS_FOG</code>. This flag could easily be added to any water brush to enable fog within it. Players would be more difficult to ...
• <div><p>In response to https://github.com/fog/fog-google/issues/158, update your fog dependency to include modern versions of fog.</p><p>该提问来源于开源项目：theforeman/foreman</p></div>
• You check file type with <code>CarrierWave::Storage::Fog::File</code> constant, but without installed <code>fog</code> it's undefined. At the same time, <code>fog</code> isn't required ...
• ## U27fog

2019-10-28 21:35:31
U27fog
• ## U26fog

2019-10-28 21:35:20
U26fog
• <div><p>I attempted to enable fog in the standard way of setting fog:true on the material. It does not seem to work. Minor issue, this is an amazing shader!</p><p>该提问来源于开源项目：jbouny/...
• <div><p>We just hit <a href="http://projects.theforeman.org/issues/5248">an issue</a> in Foreman using fog 1.21.0 when used with fog-core 1.22.0, as the Fog.class_from_string helper was moved out of ...
• <div><p>该提问来源于开源项目：fog/fog</p></div>
• <div><p>Where is the variable that encompasses the distance of the fog? I've already tried with fogDistance but it's still the same, do have a particular way of handling the value or something...
• ## Fog?

2020-12-25 23:52:39
<div><p>Ive hacked my version of the core fragment shader to include fog, liner and exponential, and working on introducing noise. is this something of interest to the overall project? if so, how best...
• <div><p>Related to: https://github.com/fog/fog-rackspace/issues/10</p><p>该提问来源于开源项目：fog/fog</p></div>
• <div><p>Since the last modifications were made, I can no longer start games using the Real Fog mod. <p>Does anyone know that mod is being incompatible? <p>This mod override: <p><strong>...
• <div><p>When <code>fog-2.0.0</code> was released, I can't see a bump in the gemspec for <code>fog-core</code> so it is pessimistically tracking fog-core 1.x at the moment. <p>The Travis tests are ...
• t seem to get Fog or FogExp2 to work. The below code runs, but does nothing in my scene. <pre><code> # set scene scene = Scene(children=[ *spheres, *lines_, hover_point, DirectionalLight...
• - probably users of old versions of fog would have to update to at least <a href="https://github.com/fog/fog-aws/blob/2604076bcfd6692e656b8b87629b13dfcc43f076/fog-aws.gemspec#L26">1.27</a>. That ...
• s due to ruby version, Fog has now dependency on older fog-google that still supports ruby 1.9. So now we can't use newest Fog with OpenStack and fog-google together <p>possible solutions 1. Drop ...
• Fog CI build is failing due to issues with some providers. It is failing for all ruby versions. <a href="https://travis-ci.org/fog/fog">Travis How are we going to fix these build errors?</p><p>该提问...
• m using a physical guest for my malware analysis and everything was going well until I tried to automate the deployment of the images using fog 1.3.2. Cuckoo is unable to connect to the fog server and...
• <div><p>So this is the line in the sand to start on Fog 2.0 <p>/cc <p>I need some help with the following: - Deciding on what to feature freeze and what is still viable for fog 1.x - Last release ...
• <div><p>This makes it possible to use the fog-aws gem to allow sitemaps to be uploaded to s3, rather than using the root fog gem. fog-aws has far fewer dependencies than the fog gem itself so is the ...
• Vertical fog 3.0，雾效果插件，可自定义丰富效果，来源于网络，仅供学习研究，请支持正版！
• <p>At the time being, this is mirroring the same features provided by fog/fog. My plan is to upgrade it to the DNSimple API v2 and remove the legacy code. <p>I did not find any sample repo to use, nor...

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