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  • LWJGL integration

    2020-12-09 14:48:23
    <div><p>Opening this issue to discuss a simple way to integrate DriftFX and LWJGL. <p>After looking at the current example code, I don't think DriftFX needs to know anything about LWJGL (like #8 ...
  • lwjgl3-demos LWJGL 3演示套件 建造 ./mvnw package 覆盖主类 ./mvnw package -Dclass=opengl.UniformArrayDemo 跑步 java -jar target/lwjgl3-demos.jar 在Mac OS上,您需要指定-XstartOnFirstThread JVM参数,...
  • lwjgl crash

    2020-12-02 07:16:04
    <p>org.lwjgl.opengl.OpenGLException: Invalid enum (1280) at org.lwjgl.opengl.Util.checkGLError(Util.java:59) at org.lwjgl.opengl.DrawableGL.checkGLError(DrawableGL.java:82) at org.lwjgl.opengl....
  • LWJGL support

    2021-01-02 03:31:24
    <div><p>Why should you drop the lwjgl branch and merge this patch ? This patch is actually working (lwjgl branch does not work on my computer), is much smaller (~600 vs ~1400 new lines) and integrates...
  • LWJGL的网站是使用React构建的。 它是具有客户端路由的单页应用程序。 它会安装Service Worker以便脱机工作。 显着特点: 客户端 服务人员(离线工作) 微小的生产版本(整个代码库+压缩的内容权小于300KB) 在...
  • LWJGL-2.90

    2018-07-27 10:28:44
    LWJGL(版本:2.9):轻量级Java游戏工具库,它是 OpenGL 、 OpenCL、OpenAL 、Vulkan Api 对 Java平台的原生绑定,为Java平台,提供全方位的硬件加速功能。LWJGL:轻量级Java游戏工具库。
  • lwjgl配置文件

    2018-10-08 23:02:48
    用于开发java坦克大战而进行的工具,适用于eclipse导入所需的lwjgl的jar包
  • Add LWJGL benchmark

    2020-12-09 06:06:31
    <div><p>This commit adds a benchmark that uses <a href="https://github.com/LWJGL/lwjgl3">LWJGL 3</a>'s lmdb bindings. <p>I have not tested on server-grade hardware, but testing locally shows ...
  • <p>The version 2 of the LWJGL library is <a href="https://github.com/LWJGL/lwjgl/blob/master/README.md">no longer actively maintained, as stated in the project's README: <p>the original LWJGL, ...
  • lwjgl not working

    2020-11-28 18:12:45
    [19:05:29] [Client thread/INFO]: LWJGL Version: 3.1.6 build 14 [19:05:29] [Client thread/INFO]: [STDERR]: [LWJGL] Failed to load a library. Possible solutions: a) Add the directory that contains the ...
  • LWJGL v3.2.2

    2021-01-06 11:45:08
    <div><p>Currently the <code>jme3-lwjgl3</code> library in the <code>master</code> branch uses LWJGL v3.2.1 . At some point, we should integrate LWJGL v3.2.2 into jMonkeyEngine. This should include ...
  • LWJGL系列文章 LWJGL入门指南:序章 LWJGL入门指南:安装LWJGL或生成maven或gradle依赖与第一行LWJGL代码 前言 上一章大体了解了lwjgl的结构,lwjgl集成了多个底层图形库和系统api库,本身并不提供上层抽象,...

    LWJGL系列文章

    前言

    上一章大体了解了lwjgl的结构,lwjgl集成了多个底层图形库和系统api库,本身并不提供上层抽象,我们在使用的时候只需要选择自己需要使用的库,并按照对应库的api进行开发即可。

    模块依赖

    如何配置依赖,lwjgl提供了依赖项生成工具,方便选择所需的依赖库和版本等配置。
    lwjgl提供的依赖及项目生成工具

    https://www.lwjgl.org/customize

    lwjgl依赖项生成

    可以通过上面这个地址选择哪些依赖项并生成就可以下载依赖项配置,演示使用maven配置pom.xml,将pom.xml中的配置配置到自己的项目中即可。

    通过配置项生成的pom.xml依赖项示例

    	<properties>
    		<lwjgl.version>3.2.3</lwjgl.version>
    		<joml.version>1.9.25</joml.version>
    		<steamworks4j.version>1.8.0</steamworks4j.version>
    		<steamworks4j-server.version>1.8.0</steamworks4j-server.version>
    	</properties>
    
    	<profiles>
    		<profile>
    			<id>lwjgl-natives-macos-amd64</id>
    			<activation>
    				<os>
    					<family>mac</family>
    					<arch>amd64</arch>
    				</os>
    			</activation>
    			<properties>
    				<lwjgl.natives>natives-macos</lwjgl.natives>
    			</properties>
    			<dependencies>
    				<dependency>
    					<groupId>org.lwjgl</groupId>
    					<artifactId>lwjgl-vulkan</artifactId>
    					<classifier>natives-macos</classifier>
    				</dependency>
    			</dependencies>
    		</profile>
    		<profile>
    			<id>lwjgl-natives-windows-amd64</id>
    			<activation>
    				<os>
    					<family>windows</family>
    					<arch>amd64</arch>
    				</os>
    			</activation>
    			<properties>
    				<lwjgl.natives>natives-windows</lwjgl.natives>
    			</properties>
    		</profile>
    		<profile>
    			<id>lwjgl-natives-windows-x86</id>
    			<activation>
    				<os>
    					<family>windows</family>
    					<arch>x86</arch>
    				</os>
    			</activation>
    			<properties>
    				<lwjgl.natives>natives-windows-x86</lwjgl.natives>
    			</properties>
    		</profile>
    	</profiles>
    
    	<dependencyManagement>
    		<dependencies>
    			<dependency>
    				<groupId>org.lwjgl</groupId>
    				<artifactId>lwjgl-bom</artifactId>
    				<version>${lwjgl.version}</version>
    				<scope>import</scope>
    				<type>pom</type>
    			</dependency>
    		</dependencies>
    	</dependencyManagement>
    
    	<dependencies>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-assimp</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-bgfx</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-cuda</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-egl</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-glfw</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-jawt</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-jemalloc</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-libdivide</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-llvm</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-lmdb</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-lz4</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-meow</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nanovg</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nfd</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nuklear</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-odbc</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-openal</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opencl</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opengl</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opengles</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-openvr</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opus</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-ovr</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-par</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-remotery</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-rpmalloc</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-shaderc</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-sse</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-stb</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tinyexr</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tinyfd</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tootle</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-vma</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-vulkan</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-xxhash</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-yoga</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-zstd</artifactId>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-assimp</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-bgfx</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-glfw</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-jemalloc</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-libdivide</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-llvm</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-lmdb</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-lz4</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-meow</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nanovg</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nfd</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-nuklear</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-openal</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opengl</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opengles</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-openvr</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-opus</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-ovr</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-par</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-remotery</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-rpmalloc</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-shaderc</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-sse</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-stb</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tinyexr</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tinyfd</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-tootle</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-vma</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-xxhash</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-yoga</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.lwjgl</groupId>
    			<artifactId>lwjgl-zstd</artifactId>
    			<classifier>${lwjgl.natives}</classifier>
    		</dependency>
    		<dependency>
    			<groupId>org.joml</groupId>
    			<artifactId>joml</artifactId>
    			<version>${joml.version}</version>
    		</dependency>
    		<dependency>
    			<groupId>com.code-disaster.steamworks4j</groupId>
    			<artifactId>steamworks4j</artifactId>
    			<version>${steamworks4j.version}</version>
    		</dependency>
    		<dependency>
    			<groupId>com.code-disaster.steamworks4j</groupId>
    			<artifactId>steamworks4j-server</artifactId>
    			<version>${steamworks4j-server.version}</version>
    		</dependency>
    	</dependencies>
    

    功能实现

    1. 简单使用opengl创建和渲染窗口
    2. 使用glfw进行处理窗口事件监听

    代码实现

    官方demo

    	import org.lwjgl.*;
    	import org.lwjgl.glfw.*;
    	import org.lwjgl.opengl.*;
    	import org.lwjgl.system.*;
    	
    	import java.nio.*;
    	
    	import static org.lwjgl.glfw.Callbacks.*;
    	import static org.lwjgl.glfw.GLFW.*;
    	import static org.lwjgl.opengl.GL11.*;
    	import static org.lwjgl.system.MemoryStack.*;
    	import static org.lwjgl.system.MemoryUtil.*;
    	
    	public class HelloWorld {
    
    		// The window handle
    		private long window;
    	
    		public void run() {
    			System.out.println("Hello LWJGL " + Version.getVersion() + "!");
    	
    			init();
    			loop();
    	
    			// Free the window callbacks and destroy the window
    			glfwFreeCallbacks(window);
    			glfwDestroyWindow(window);
    	
    			// Terminate GLFW and free the error callback
    			glfwTerminate();
    			glfwSetErrorCallback(null).free();
    		}
    	
    		private void init() {
    			// Setup an error callback. The default implementation
    			// will print the error message in System.err.
    			GLFWErrorCallback.createPrint(System.err).set();
    	
    			// Initialize GLFW. Most GLFW functions will not work before doing this.
    			if ( !glfwInit() )
    				throw new IllegalStateException("Unable to initialize GLFW");
    	
    			// Configure GLFW
    			glfwDefaultWindowHints(); // optional, the current window hints are already the default
    			glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
    			glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
    	
    			// Create the window
    			window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);
    			if ( window == NULL )
    				throw new RuntimeException("Failed to create the GLFW window");
    	
    			// Setup a key callback. It will be called every time a key is pressed, repeated or released.
    			glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
    				if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
    					glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
    			});
    	
    			// Get the thread stack and push a new frame
    			try ( MemoryStack stack = stackPush() ) {
    				IntBuffer pWidth = stack.mallocInt(1); // int*
    				IntBuffer pHeight = stack.mallocInt(1); // int*
    	
    				// Get the window size passed to glfwCreateWindow
    				glfwGetWindowSize(window, pWidth, pHeight);
    	
    				// Get the resolution of the primary monitor
    				GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
    	
    				// Center the window
    				glfwSetWindowPos(
    					window,
    					(vidmode.width() - pWidth.get(0)) / 2,
    					(vidmode.height() - pHeight.get(0)) / 2
    				);
    			} // the stack frame is popped automatically
    	
    			// Make the OpenGL context current
    			glfwMakeContextCurrent(window);
    			// Enable v-sync
    			glfwSwapInterval(1);
    	
    			// Make the window visible
    			glfwShowWindow(window);
    		}
    	
    		private void loop() {
    			// This line is critical for LWJGL's interoperation with GLFW's
    			// OpenGL context, or any context that is managed externally.
    			// LWJGL detects the context that is current in the current thread,
    			// creates the GLCapabilities instance and makes the OpenGL
    			// bindings available for use.
    			GL.createCapabilities();
    	
    			// Set the clear color
    			glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
    	
    			// Run the rendering loop until the user has attempted to close
    			// the window or has pressed the ESCAPE key.
    			while ( !glfwWindowShouldClose(window) ) {
    				glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
    	
    				glfwSwapBuffers(window); // swap the color buffers
    	
    				// Poll for window events. The key callback above will only be
    				// invoked during this call.
    				glfwPollEvents();
    			}
    		}
    	
    		public static void main(String[] args) {
    			new HelloWorld().run();
    		}
    	}
    

    测试及运行

    执行main方法即可看到效果

    支持eguid原创文章,欢迎“关注、点赞、收藏”三连。

    展开全文
  • Android代码-lwjgl3

    2019-08-06 10:41:57
    LWJGL - Lightweight Java Game Library 3 LWJGL (https://www.lwjgl.org) is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL/Vulkan),...
  • <div><p>Add some completely untested code to set wm_class which I have no idea if it works or not because I don't actually know C and need someone who does to actually look at...LWJGL/lwjgl</p></div>
  • 软盘 用LWJGL 3(轻量级Java游戏库)制作的Flappy Bird。
  • Lwjgl with regal?

    2020-12-25 23:34:46
    <div><p>Its possible? I'm not an expert of low level programming but I've read that Regal Api is the same of Opengl, so I was thinking that in this way lwjgl could easyly ...LWJGL/lwjgl</p></div>
  • lwjglbook-CN-翻译:Lwjglbook(lwjgl教程)中文翻译,《用LWJGL3开发3D游戏》
  • LWJGL整合包.rar

    2019-11-01 19:28:41
    本整合包内有LWJGL的文件,和配套dll,但不是完整版jar包,完整版jar包请到官方下载,谢谢!
  • LWJGL Renderer Thread

    2019-09-27 16:46:37
    在jme3跑一些涉及图像处理如渲染等操作的时候,在...Exception in thread "LWJGL Renderer Thread" java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddre...

    在jme3跑一些涉及图像处理如渲染等操作的时候,在有些机器上可能会出现如下的错误

    Exception in thread "LWJGL Renderer Thread" java.lang.IllegalStateException: Function is not supported
     at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58)
     at org.lwjgl.opengl.EXTFramebufferObject.glGenFramebuffersEXT(EXTFramebufferObject.java:224)
     at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1149)
     at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1216)
     at com.jme3.shadow.PssmShadowRenderer.postQueue(PssmShadowRenderer.java:287)
     at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:660)
     at com.jme3.renderer.RenderManager.render(RenderManager.java:684)
     at com.jme3.app.SimpleApplication.update(SimpleApplication.java:216)
    
    这可能是显卡不支持opengl1.x所致,前段时间发现在台式机上跑那些例子没问题,但换成在笔记本上GT425M独显是跑老是报错,最后切换成集成显卡就可以了,呵呵,我也不清楚是不是这个原因造成的,太底层的东西不好懂

    转载于:https://www.cnblogs.com/zpfly/archive/2011/06/19/2084838.html

    展开全文
  • LWJGL3 not installed

    2021-01-02 20:09:48
    <div><p>I have a small tiny problem it is my second time installing an apk of minecraft java, I followed the steps on the page about the apk but every time I start the version I get an error of LWJGL3...
  • LWJGL3 Window Utilities

    2021-01-06 12:12:59
    <p>Suggest an LwjglUtil class (for LWJGL3 only, since 2 already has this) which would have static methods for common window or display manipulation, something like this: <pre><code> public static ...
  • C:/Users/BosAs/Desktop/MultiMC/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.1/lwjgl_util-2.9.1.jar C:/Users/BosAs/Desktop/MultiMC/versions/1.7.10/1.7.10.jar Params: [--username, <profile name>, ...
  • Support LWJGL 3 Backend

    2020-12-25 18:59:27
    <div><p>By any chance, is there going to be added support for the LibGDX LWJGL 3 Backend anytime soon?</p><p>该提问来源于开源项目:mini2Dx/mini2Dx</p></div>
  • Lwjgl3 impl patches

    2021-01-06 12:38:15
    <div><p>In this PR i am going to address the issues that are still stopping us from using lwjgl3 as default backend. <p>I'll report important changes below: <h2>Better FPS limiter <p>I ported the ...
  • LWJGL3一起使用的GUI实现。 此gui库用于与OpenGL端口(LWJGL)结合使用,以使程序员可以快速轻松地将用户界面集成到用Java或Kotlin编写的OpenGL应用程序中。 API与Swing API十分接近。 例子 单选按钮和文本输入 ...
  • LWJGL 3 support.

    2020-12-02 21:42:09
    LWJGL 3 has been released. Most (if not all) the GLxx.xx calls are exactly the same but there are a few things here and there that changed (GLU is gone IIRC).</p><p>该提问来源于开源项目:nifty-...
  • Update LWJGL to 3.1.6

    2021-01-06 11:42:39
    <div><p>Update LWJGL to 3.1.6. <p>Also there is a bug in the context creation. The if the context is re-created at any point, it will crash. This is due to adding the error listener to GLWF that has ...
  • LWJGL startup crash on Mac

    2020-11-28 18:11:15
    ve managed to rule it down to a LWJGL issue. Minecraft version 1.6.4, OS X Mountain Lion. Part of the problem is I can't find the LWJGL files to replace in MultiMC -- There's no bin folder in ...
  • Upgrading LWJGL to version 3

    2021-01-07 21:18:45
    s toString)</li><li>[x] Expose LWJGL 3 to modules</li><li>[x] Saving window position</li><li>[x] Refactor Debug/Error outputs for LWJGL 3</li><li>[x] Overall refactoring</li><li>[x] Replace ...

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