unreal 订阅
Unreal是UNREAL ENGINE(虚幻引擎)的简写,由Epic开发,是世界知名授权最广的游戏引擎之一,占有全球商用游戏引擎80%的市场份额。虚幻技术研究中心在上海成立,该中心由GA国际游戏教育与虚幻引擎开发商EPIC的中国子公司EPIC GAMES CHINA联合设立。 展开全文
Unreal是UNREAL ENGINE(虚幻引擎)的简写,由Epic开发,是世界知名授权最广的游戏引擎之一,占有全球商用游戏引擎80%的市场份额。虚幻技术研究中心在上海成立,该中心由GA国际游戏教育与虚幻引擎开发商EPIC的中国子公司EPIC GAMES CHINA联合设立。
信息
原版名称
unreal
开发商
Epic
发行商
EPIC GAMES CHINA
中文名
虚幻
Unreal技术
“Unreal Engine 3”3D引擎采用了最新的即时光迹追踪、HDR光照技术、虚拟位移…等新技术,而且能够每秒钟实时运算两亿个多边形运算,效能是“Unreal Engine”的100倍,而通过NVIDIA的GeForce 6800显示卡与“Unreal Engine 3”3D引擎的搭配,可以实时运算出电影CG等级的画面,效能非常非常恐怖。
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  • unreal

    2017-04-22 00:28:11
    https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APawn/index.html Pawn is the base class of all actors that can be possessed by players or AI. They are the physic

    下面是api文档的链接
    https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/GameFramework/APawn/index.html
    Pawn is the base class of all actors that can be possessed by players or AI. They are the physical representations of players and creatures in a level.

    Pawn是可以被玩家和AI控制(我觉得possessed不贴切)的所有Actor的基础类,他是玩家在Level中的物理和生物表现

    ACharacter和ADefaultPawn

    看上面的继承结构我们和高兴它的子类大体就分成三个,一个类人的(行走)Pawn,一个默认的Pawn,和一个车轮子Pawn(赛车游戏的福音),太清爽了。

    展开全文
  • UnrealEngine:UnrealEngine 1998
  • Unreal.js:Unreal.js:为UnrealEngine 4构建的Javascript运行时
  • #conan-unreal-example 虚幻示例项目中柯南unreal生成器的示例。
  • 使用Unreal Engine 开发车辆组装,碰撞,模拟的插件的细节技术
  • kotlin-unreal:在UnrealEngine 4中使用惊人的Kotlin语言 使用Unreal.js,这是为UE4构建的Javascript运行时 Hello World示例: : 场景灯示例: : 第一人称示例: : 第三人称示例: : 你好蓝图示例: : ...
  • Unreal Bloom

    2020-12-04 14:02:20
    Do you have any plan to include the unreal bloom effect inside postprocessing effects ? (already included bloom seems to not achieve the same effect). If not, do you have any hint or feedback on the ...
  • Unreal plugin

    2021-01-11 19:04:45
    <div><p>| Camera Model | D435i } | | Firmware Version | 05.12.06.00 | ...<p>I tried getting the unreal engine plugin installed but got the following error when i try to build te projectfile: ...
  • FairyGUI-unreal:用于Unreal Engine的灵活UI框架
  • Unreal version

    2021-01-09 22:15:28
    <div><p>Are you planning to support Unreal Engine?</p><p>该提问来源于开源项目:sebastianstarke/AI4Animation</p></div>
  • Unreal Interface

    2021-02-20 10:46:44
    Unreal Interface Unreal接口文件内包含了两个类,一个是处理反射机制的U开头的类,一个是真正使用的I开头的类,继承接口需要继承I开头的类 Unreal的接口主要有三种形式,仅C++可见接口不受以下三种形式限制: 1...

    Unreal Interface

    1. Unreal接口文件内包含了两个类,一个是处理反射机制的U开头的类,一个是真正使用的I开头的类,继承接口需要继承I开头的类

    2. Unreal的接口主要有三种形式,仅C++可见接口不受以下三种形式限制:
      1.UINTERFACE(MinimalAPI, meta = (CannotImplementInterfaceInBlueprint)) + BlueprintCallable
      表示该接口无法在blueprint中被重载,函数必须为虚函数并在接口中实现定义,可以在C++子类中被重载

      2.BlueprintCallable, BlueprintImplementableEvent + Blueprintable 并且不带CannotImplementInterfaceInBlueprint
      表示该接口只在Blueprint中被重载,C++中不能重载,并且函数不能被声明为虚函数

      3.BlueprintCallable, BlueprintNativeEvent + Blueprintable 并且不带CannotImplementInterfaceInBlueprint
      表示该接口可以在Blueprint或C++中被重载,并且函数不能被声明为虚函数。在C++中重载的函数需要被命名为原函数+_Implementation,并且为虚函数,在Interface的头文件中会自动生成,因此只需要在继承的子类中声明并定义

    3. 确定类是否继承并实现了接口(代码引用自官方文档)

      OriginalObject->GetClass()->ImplementsInterface(UReactToTriggerInterface::StaticClass());
      // 如果OriginalObject实现了UReactToTriggerInterface,则bisimplemated将为true。
      
      bIsImplemented =
      OriginalObject->Implements<UReactToTriggerInterface>();
       //如果OriginalObject实现了UReactToTrigger,bIsImplemented将为true。
      
      IReactToTriggerInterface* ReactingObject =
      Cast<IReactToTriggerInterface>(OriginalObject); 
       //如果OriginalObject实现了UReactToTriggerInterface,则ReactingObject将为非空。 ```
    展开全文
  • - has some more documentation of how to get up and running with Unreal <p><strong>Which issue(s) this PR fixes</strong>: Closes #1683 <p><strong>Special notes for your reviewer</strong>: 👋 hi,...
  • Unreal Engine 4游戏动画特效制作视频教程 Realtime Motion Graphics with Unreal
  • Unreal Engine Integration

    2020-12-08 23:34:31
    <p>Film and animation production is shifting more and more to using real time game engines, like Unreal Engine 4 for virtual production, previsualisation and even full film productions. As such, ...
  • unreal matinee fbx

    2017-08-08 20:02:13
    unreal matinee demo 中5个人的fbx文件
  • LightmassConfiguration:LightmassConfiguration是为Unreal Engina 4创建的脚本,可以从Unreal的CPU Lightmass更改为GPU Lightmass(由Luoshuang为Unreal Forums制造)并返回。 由于GPU Lightmass中没有选项,该...
  • Unity到Unreal-Hovercraft的转换:将Unity中的悬停汽车的脚本移动到Unreal Engine(因为它的Unreal Engine教程不再起作用)。 完全没有蓝图
  • Unreal Able Ability System

    2018-11-02 22:26:56
    Unreal 下著名的技能编辑器扩展工具, 在Unreal 4.20.X版本中完美编译运行。
  • UnrealEngine

    2020-06-21 20:51:16
    源码编译UnrealEngine背景准备工作 背景 其实从来没有记笔记的习惯,总觉得理解了就行了,奈何年纪大了,有些东西不记一下确实容易忘,复用的时候还要再花同样长的时间重新学习,效率太低了,为了提高生产力还是记...

    背景

    其实从来没有记笔记的习惯,总觉得理解了就行了,奈何年纪大了,有些东西不记一下确实容易忘,复用的时候还要再花同样长的时间重新学习,效率太低了,为了提高生产力还是记一下。

    准备工作

    1. 创建Epic Games账号
    2. 关联Github账号
    3. 安装Visual Studio Community 2019
      installer中勾选Git,不需要再单独安装Git了,Visual Studio的Git是一样的,而且Program Files里和VS安装目录里都会有git.exe
      在这里插入图片描述
    4. 配置Git
      工具-选项-源代码管理中设置使用Git
      在这里插入图片描述
      生成SSH密钥ssh-keygen -t rsa -C github账号的邮箱
      配置GitHub帐户使用SSH公钥,私钥谁也不能给
    5. 在Github上Fork UnrealEngine项目到自己账号
    6. Git bash到想要存放UnrealEngine的目录下:
    git clone git@github.com:你自己的Github名字/UnrealEngine.git
    

    有可能会报22号端口不可用的错:

    Cloning into 'UnrealEngine'...
    ssh: connect to host github.com port 22: Connection timed out
    fatal: Could not read from remote repository.
    
    Please make sure you have the correct access rights
    and the repository exists.
    

    结合这个链接新建.ssh/config文件,设置端口,还有这个链接里zzqcn的回答
    最后我的用户名/.gitconfig用户名/.ssh/config是这样的:
    .gitconfig

    [user]
    name = github用户名
    email = github邮箱
    

    config

    Host github.com
    User git
    ProxyCommand connect -S 127.0.0.1:1080 %h 22
    

    这里1080是代理的端口号,具体查一下自己的代理。
    还有一个不知道有没有起作用的:C:\Windows\System32\drivers\etc\hosts中添加

    151.101.72.249 github.global.ssl.fastly.net
    192.30.253.112 github.com
    

    才能得到可以接受的速度:

    Receiving objects: 100% (2269007/2269007), 2.79 GiB | 3.34 MiB/s, done.
    

    编译

    按照官方说明执行后续步骤

    更新到Epic的最新更改

    从上游远程拉取希望更新的变更

    解决拉取失败

    报错:Unable to connect to relay host, errno=10061
    github上现有解决方案

    展开全文
  • Unreal官方的模型

    2020-11-10 10:46:07
    带20多个动画,包括劈砍,走跑,回城等动作,样子和Unreal的官方模型一样.
  • Almost Unreal - The Royal Instrumental OrchestraBabe come in from the coldAnd put that coat to restStep inside take a deep breathAnd do what you do bestYes kick off them shoesAnd leave those city s...

    Almost Unreal - The Royal Instrumental Orchestra

    Babe come in from the cold

    And put that coat to rest

    Step inside take a deep breath

    And do what you do best

    Yes kick off them shoes

    And leave those city streets

    I do believe love came our way

    And fate did arrange for us to meet

    I love when you do that

    Hocus pocus to me

    The way that you touch

    You got the power to heal

    You give me that look

    It's almost unreal

    It's almost unreal

    Hey we can't stop the rain

    Let's find a place by the fire

    Sometimes I feel

    Strange as it seems

    You've been in my dreams all my life

    I love when you do that

    Hocus pocus to me

    The way that you touch

    You got the power to heal

    You give me that look

    It's almost unreal

    It's almost unreal

    It's a crazy world out there

    Let's hope our prayers are

    In good hands tonight

    Oh I love when you do that

    Hocus pocus to me

    The way that you touch

    You got the power to heal

    You give me that look

    It's almost unreal

    It's almost unreal

    So unreal

    He come you do that

    Hocus pocus to me

    The way that you touch

    You got the power to heal

    You give me that look

    It's almost unreal

    It's almost unreal

    It's almost unreal

    Do that hocus pocus to me

    Do that hocus pocus to me

    Do that hocus pocus to me

    Do that hocus pocus to me

    Do that hocus pocus to me

    暂无歌词

    展开全文
  • Unreal Engine 3到Unreal Engine 4

    千次阅读 2015-07-02 19:38:32
    介绍Unreal Engine 4与Unreal Engine 3的一些不同点。
  • ll need 4.15 with our CFLAGS fix https://github.com/EpicGames/UnrealEngine/pull/3015)</li><li>[x] Write docs and samples</li></ul>该提问来源于开源项目:EsotericSoftware/spine-runtimes</p></div>
  • UnrealEngine 4.24源码。在Unrealengine文件夹下./Setup.sh && ./GenerateProjectFiles.sh && make
  • Unreal Engine 4 中文文档

    2017-09-18 11:18:05
    Unreal Engine 4 中文文档,Unreal Engine 4 中文文档,Unreal Engine 4 中文文档,Unreal Engine 4 中文文档,Unreal Engine 4 中文文档Unreal Engine 4 中文文档
  • 我们在本文先来讲讲如何在 Unreal 中用 Blueprint 快速实现。稍后会分享基于 C++的实现步骤。感兴趣的朋友跟随小编一起看看吧
  • 大家好今天给大家带来unreal布料和角色的交互我是木偶心没Unreal的布料系统从4.16以后,就使用了NVIDIA的NvCloth Solver替换了之前的Apex布料的解算器Solver,但是又仍然兼容了之前的workflow(仍然可以通过第三方...
  • Useful Unreal links

    2021-01-09 06:49:57
    Adding some useful links for digging deeper into Unreal engine and how it might integrate with Agones. These links have been helpful for me understanding how to hook into the engine and how to build ...

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