精华内容
下载资源
问答
  • 2021 年快乐!! 一个小小的编码练习来庆祝新年
  • 2017年新年快乐网站前端模板308.zip漂亮的前端后台静态代码,适合选用二次开发,bootstrap结构,自适应手机电脑,非常棒的代码。
  • 2017年新年快乐网站模板是一款粉红色大气的新年喜庆网站模板下载。
  • 新年快乐源码

    2015-02-23 22:26:29
    新年快乐源码
  • 2010新年快乐模板

    2019-12-23 02:05:47
    2010新年快乐模板
  • 2010新年快乐模板下载

    2019-12-16 06:05:26
    2010新年快乐模板下载
  • 新年快乐

    2021-02-11 19:48:23
    在新春到来之际,写句代码祝福大家,愿大家在新的一年里技术越来越好,工资越来越高。 /****************************** * author : 一个早起的程序员 ******************************/ void main() ...

    在新春到来之际,一个早起的程序员以下代码祝福大家,愿大家在新的一年里技术越来越好,工资越来越高。

    
    /******************************
    *  author : 一个早起的程序员
    ******************************/
    void main()
    {
        printf(“Happy New Year!”);
    }
    

    展开全文
  • 网站加上“新年快乐”灯笼源码

    千次阅读 2021-02-22 19:14:27
    实际效果也可以来我的网站观看:网站地址:https://www.ewbang.com 2、程序源码 <template> <div> <div class="deng-box2"> <div class="deng"> <div class="xian"></div&...

    1、效果预览

     

    实际效果也可以来我的网站观看:网站地址:https://www.ewbang.com

    2、程序源码

    <template>
      <div>
        <div class="deng-box2">
          <div class="deng">
            <div class="xian"></div>
            <div class="deng-a">
              <div class="deng-b">
                <div class="deng-t">年</div>
              </div>
            </div>
            <div class="shui shui-a">
              <div class="shui-c"></div>
              <div class="shui-b"></div>
            </div>
          </div>
        </div>
        <div class="deng-box3">
          <div class="deng">
            <div class="xian"></div>
            <div class="deng-a">
              <div class="deng-b">
                <div class="deng-t">新</div>
              </div>
            </div>
            <div class="shui shui-a">
              <div class="shui-c"></div>
              <div class="shui-b"></div>
            </div>
          </div>
        </div>
        <div class="deng-box1">
          <div class="deng">
            <div class="xian"></div>
            <div class="deng-a">
              <div class="deng-b">
                <div class="deng-t">乐</div>
              </div>
            </div>
            <div class="shui shui-a">
              <div class="shui-c"></div>
              <div class="shui-b"></div>
            </div>
          </div>
        </div>
        <div class="deng-box">
          <div class="deng">
            <div class="xian"></div>
            <div class="deng-a">
              <div class="deng-b">
                <div class="deng-t">快</div>
              </div>
            </div>
            <div class="shui shui-a">
              <div class="shui-c"></div>
              <div class="shui-b"></div>
            </div>
          </div>
        </div>
      </div>
    </template>
    <style type="text/css">
    .deng-box {
      position: fixed;
      top: -40px;
      right: 150px;
      z-index: 9999;
      pointer-events: none;
    }
    .deng-box1 {
      position: fixed;
      top: -30px;
      right: 10px;
      z-index: 9999;
      pointer-events: none;
    }
    .deng-box2 {
      position: fixed;
      top: -40px;
      left: 150px;
      z-index: 9999;
      pointer-events: none;
    }
    .deng-box3 {
      position: fixed;
      top: -30px;
      left: 10px;
      z-index: 9999;
      pointer-events: none;
    }
    .deng-box1 .deng,
    .deng-box3 .deng {
      position: relative;
      width: 120px;
      height: 90px;
      margin: 50px;
      background: #d8000f;
      background: rgba(216, 0, 15, 0.8);
      border-radius: 50% 50%;
      -webkit-transform-origin: 50% -100px;
      -webkit-animation: swing 5s infinite ease-in-out;
      box-shadow: -5px 5px 30px 4px #fc903d;
    }
    .deng {
      position: relative;
      width: 120px;
      height: 90px;
      margin: 50px;
      background: #d8000f;
      background: rgba(216, 0, 15, 0.8);
      border-radius: 50% 50%;
      -webkit-transform-origin: 50% -100px;
      -webkit-animation: swing 3s infinite ease-in-out;
      box-shadow: -5px 5px 50px 4px #fa6c00;
    }
    .deng-a {
      width: 100px;
      height: 90px;
      background: #d8000f;
      background: rgba(216, 0, 15, 0.1);
      margin: 12px 8px 8px 8px;
      border-radius: 50% 50%;
      border: 2px solid #dc8f03;
    }
    .deng-b {
      width: 45px;
      height: 90px;
      background: #d8000f;
      background: rgba(216, 0, 15, 0.1);
      margin: -4px 8px 8px 26px;
      border-radius: 50% 50%;
      border: 2px solid #dc8f03;
    }
    .xian {
      position: absolute;
      top: -20px;
      left: 60px;
      width: 2px;
      height: 20px;
      background: #dc8f03;
    }
    .shui-a {
      position: relative;
      width: 5px;
      height: 20px;
      margin: -5px 0 0 59px;
      -webkit-animation: swing 4s infinite ease-in-out;
      -webkit-transform-origin: 50% -45px;
      background: orange;
      border-radius: 0 0 5px 5px;
    }
    .shui-b {
      position: absolute;
      top: 14px;
      left: -2px;
      width: 10px;
      height: 10px;
      background: #dc8f03;
      border-radius: 50%;
    }
    .shui-c {
      position: absolute;
      top: 18px;
      left: -2px;
      width: 10px;
      height: 35px;
      background: orange;
      border-radius: 0 0 0 5px;
    }
    .deng:before {
      position: absolute;
      top: -7px;
      left: 29px;
      height: 12px;
      width: 60px;
      content: " ";
      display: block;
      z-index: 999;
      border-radius: 5px 5px 0 0;
      border: solid 1px #dc8f03;
      background: orange;
      background: linear-gradient(
        to right,
        #dc8f03,
        orange,
        #dc8f03,
        orange,
        #dc8f03
      );
    }
    .deng:after {
      position: absolute;
      bottom: -7px;
      left: 10px;
      height: 12px;
      width: 60px;
      content: " ";
      display: block;
      margin-left: 20px;
      border-radius: 0 0 5px 5px;
      border: solid 1px #dc8f03;
      background: orange;
      background: linear-gradient(
        to right,
        #dc8f03,
        orange,
        #dc8f03,
        orange,
        #dc8f03
      );
    }
    .deng-t {
      font-family: 黑体, Arial, Lucida Grande, Tahoma, sans-serif;
      font-size: 3.2rem;
      color: #dc8f03;
      font-weight: 700;
      line-height: 85px;
      text-align: center;
    }
    .night .deng-box,
    .night .deng-box1,
    .night .deng-t {
      background: 0 0 !important;
    }
    @-moz-keyframes swing {
      0% {
        -moz-transform: rotate(-10deg);
      }
      50% {
        -moz-transform: rotate(10deg);
      }
      100% {
        -moz-transform: rotate(-10deg);
      }
    }
    @-webkit-keyframes swing {
      0% {
        -webkit-transform: rotate(-10deg);
      }
      50% {
        -webkit-transform: rotate(10deg);
      }
      100% {
        -webkit-transform: rotate(-10deg);
      }
    }
    </style>
    

     

    展开全文
  • 2019新年快乐庆祝网站模板是一款喜庆新年快乐专题网站模板下载。提示:本模板调用到谷歌字体库,可能会出现页面打开比较缓慢。
  • 2021年新年快乐HTML模板是一款窄屏小巧好看的新年庆祝网站模板下载。提示:本模板调用到谷歌字体库,可能会出现页面打开比较缓慢。
  • 新年祝福网站源码

    2011-12-15 11:44:06
    新年祝福网页源码,放到空间就直接可以使用
  • 2019年新年快乐专题页面模板是一款大气好看的新年主题网站模板下载。提示:本模板调用到谷歌字体库,可能会出现页面打开比较缓慢。
  • 新年快乐 ~

    2019-01-01 22:18:00
    2018, 收获良多,感慨良多 感谢所有遇见和美好 感谢所有陪伴和信任 2019,新年,还, 携手并肩,再渡江湖 新年快乐 祝大家新年快乐 ...

    2018,
    收获良多,感慨良多
    感谢所有遇见和美好
    感谢所有陪伴和信任

    2019,新年,还,
    携手并肩,再渡江湖

    新年快乐
    祝大家新年快乐

    img_c75247f994ea3a9d9276731a659d6695.png
    展开全文
  • 新年快乐ctfHappy New Year 2013 Today – New Year’s Eve Day. And we would like to congratulate all of our readers to this wonderful event. Thank you for being with us from the beginning, feel free to ...

    新年快乐ctf

    Happy New Year 2013
    Happy New Year 2013

    Happy New Year 2013 Today – New Year’s Eve Day. And we would like to congratulate all of our readers to this wonderful event. Thank you for being with us from the beginning, feel free to visit our website and in the New Year where you will find a great variety of new tutorials and articles. Today we have prepared an interesting html5 postcard for Christmas and New Year. This is animated Snowflakes at canvas.

    2013年新年快乐今天-除夕日。 在此,我们谨向所有读者表示祝贺。 感谢您从一开始就与我们在一起,请随时访问我们的网站和新年,在那里您会发现各种各样的新教程和文章。 今天,我们为圣诞节和新年准备了一个有趣的html5明信片。 这是画布上的动画雪花。

    Welcome to test our demonstration, and download the sources

    欢迎测试我们的演示,并下载资源

    现场演示
    现场演示2
    打包下载

    步骤1. HTML标记 (Step 1. HTML Markup)

    As usual for html5 tutorials – our HTML markup is very easy:

    和html5教程一样,我们HTML标记非常简单:

    
    <!DOCTYPE html>
    <html lang="en">
        <head>
            <meta charset="utf-8" />
            <title>Happy New Year 2013 - HTML5 card | Script Tutorials</title>
            <link rel="stylesheet" href="css/main.css" type="text/css" />
            <script src="js/script.js"></script>
        </head>
        <body>
            <header>
                <h2>Happy New Year 2013 - HTML5 card (<a href="https://www.script-tutorials.com/happy-new-year-2013/">Back to original tutorial</a>)</h2>
            </header>
            <canvas id="panel">HTML5 compliant browser required</canvas>
        </body>
    </html>
    
    
    <!DOCTYPE html>
    <html lang="en">
        <head>
            <meta charset="utf-8" />
            <title>Happy New Year 2013 - HTML5 card | Script Tutorials</title>
            <link rel="stylesheet" href="css/main.css" type="text/css" />
            <script src="js/script.js"></script>
        </head>
        <body>
            <header>
                <h2>Happy New Year 2013 - HTML5 card (<a href="https://www.script-tutorials.com/happy-new-year-2013/">Back to original tutorial</a>)</h2>
            </header>
            <canvas id="panel">HTML5 compliant browser required</canvas>
        </body>
    </html>
    
    

    There is only single canvas element. We are going to make full screen canvas with festive background image.

    只有一个画布元素。 我们将制作带有节日背景图像的全屏画布。

    第2步:JS (Step 2. JS)

    Now, we please create an empty file ‘js/script.js’ and put next code inside:

    现在,我们请创建一个空文件'js / script.js'并将下一个代码放入其中:

    
    // canvas and context objects
    var canvas, ctx;
    //Snowflakes object
    Snowflakes = (function () {
        // sprites information
        var sprCnt = 15;
        var sprWidth = 80;
        var sprHeight = 68;
        // arrays of snowflakes and sprites
        var snowflakes = [];
        var snowflakeSprites = [];
        // other inner params
        var minScale = 0.2; // min scale for flakes
        var maxScale = 1.2; // max scale for flakes
        var minVerticalVelocity = 2; // min vertical velocity
        var maxVerticalVelocity = 5; // max vertical velocity
        var minHorizontalVelocity = -2; // min horizontal velocity
        var maxHorizontalVelocity = 3; // max horizontal velocity
        var minOpacity = 0.1; // min opacity
        var maxOpacity = 0.9; // max opacity
        var maxOpacityIncrement = 60; // opacity increment
        // every flake swings in the interim between next deltas:
        var minHorizontalDelta = 1;
        var maxHorizontalDelta = 4;
        var speed = 2; // speed
        // get random number between x1 and x2
        function getRandom(x1, x2) {
            return Math.random() * (x2 - x1) + x1
        }
        // initialize sprites
        function initializeSprites() {
            var img = new Image();
            img.onload = function () {
                // fill snowflakeSprites with every sprite of sprite.png
                for (var i = 0; i < sprCnt; i++) {
                    // create new canvas
                    var sprite = document.createElement('canvas');
                    sprite.width = sprWidth;
                    sprite.height = sprHeight;
                    var context = sprite.getContext('2d');
                    // and draw every sprite at this canvas
                    context.drawImage(img, i * sprWidth, 0, sprWidth, sprHeight, 0, 0, sprWidth, sprHeight);
                    // and fill array
                    snowflakeSprites.push(sprite);
                }
            }
            img.src = './sprite.png';
        };
        // initialize snowflakes
        function initialize(number) {
            // initialize sprites
            initializeSprites();
            // prepare a necessary amount of snowflakes
            for (var i = 0; i < number; i++) {
                snowflakes.push(initializeSnowflake());
            }
        };
        // initialize snowflake
        function initializeSnowflake() {
            // get random scale
            var scale = getRandom(minScale, maxScale);
            return {
                x: Math.random() * ctx.canvas.width, // x and
                y: Math.random() * ctx.canvas.height, // y positions
                vv: getRandom(minVerticalVelocity, maxVerticalVelocity), // vertical and
                hv: getRandom(minHorizontalVelocity, maxHorizontalVelocity), // horizontal velocity
                o: getRandom(minOpacity, maxOpacity), // opacity
                oi: Math.random() / maxOpacityIncrement, // opacity increment
                mhd: getRandom(minHorizontalDelta, maxHorizontalDelta), // maximum horizontal delta
                hd: 0, // horizontal delta
                hdi: Math.random() / (maxHorizontalVelocity * minHorizontalDelta), // horizontal delta increment
                sw: scale * sprWidth, // scaled sprite width
                sh: scale * sprHeight, // and height
                si: Math.ceil(Math.random() * (sprCnt - 1)) // sprite index
            }
        };
        // move flakes
        function moveFlakes() {
            for (var i = 0; i < snowflakes.length; i++) {
                var osf = snowflakes[i];
                // shift X and Y position
                osf.x += (osf.hd + osf.hv) * speed;
                osf.y += osf.vv * speed;
                // swings
                osf.hd += osf.hdi;
                if (osf.hd < -osf.mhd || osf.hd > osf.mhd) {
                    osf.hdi = -osf.hdi;
                };
                // collision with borders
                if (osf.y > ctx.canvas.height + sprHeight / 2) {
                    osf.y = 0
                };
                if (osf.y < 0) {
                    osf.y = ctx.canvas.height
                };
                if (osf.x > ctx.canvas.width + sprWidth / 2) {
                    osf.x = 0
                };
                if (osf.x < 0) {
                    osf.x = ctx.canvas.width
                };
                // toggle opacity
                osf.o += osf.oi;
                if (osf.o > maxOpacity || osf.o < minOpacity) {
                    osf.oi = -osf.oi
                };
                if (osf.o > maxOpacity)
                    osf.o = maxOpacity;
                if (osf.o < minOpacity)
                    osf.o = minOpacity;
            }
        }
        // render frame
        function renderFrame() {
            // move (shift) our flakes
            moveFlakes();
            // clear content
            ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
            // draw each flake
            for (var i = 0; i < snowflakes.length; i++) {
                var osf = snowflakes[i];
                ctx.globalAlpha = osf.o;
                ctx.drawImage(snowflakeSprites[osf.si], 0, 0, sprWidth, sprHeight, osf.x, osf.y, osf.sw, osf.sh);
            }
        }
        return {
            'initialize': initialize,
            'render': renderFrame,
        }
    })();
    // main initialization
    function initialization() {
        // create canvas and context objects
        canvas = document.getElementById('panel');
        ctx = canvas.getContext('2d');
        // set canvas size - fullscreen
        ctx.canvas.width  = window.innerWidth;
        ctx.canvas.height = window.innerHeight;
        // loop main scene
        setInterval(Snowflakes.render, 40);
        Snowflakes.initialize(100);
    }
    // window onload event handler
    if (window.attachEvent) {
        window.attachEvent('onload', initialization);
    } else {
        if (window.onload) {
            var curronload = window.onload;
            var newonload = function() {
                curronload();
                initialization();
            };
            window.onload = newonload;
        } else {
            window.onload = initialization;
        }
    }
    
    
    // canvas and context objects
    var canvas, ctx;
    //Snowflakes object
    Snowflakes = (function () {
        // sprites information
        var sprCnt = 15;
        var sprWidth = 80;
        var sprHeight = 68;
        // arrays of snowflakes and sprites
        var snowflakes = [];
        var snowflakeSprites = [];
        // other inner params
        var minScale = 0.2; // min scale for flakes
        var maxScale = 1.2; // max scale for flakes
        var minVerticalVelocity = 2; // min vertical velocity
        var maxVerticalVelocity = 5; // max vertical velocity
        var minHorizontalVelocity = -2; // min horizontal velocity
        var maxHorizontalVelocity = 3; // max horizontal velocity
        var minOpacity = 0.1; // min opacity
        var maxOpacity = 0.9; // max opacity
        var maxOpacityIncrement = 60; // opacity increment
        // every flake swings in the interim between next deltas:
        var minHorizontalDelta = 1;
        var maxHorizontalDelta = 4;
        var speed = 2; // speed
        // get random number between x1 and x2
        function getRandom(x1, x2) {
            return Math.random() * (x2 - x1) + x1
        }
        // initialize sprites
        function initializeSprites() {
            var img = new Image();
            img.onload = function () {
                // fill snowflakeSprites with every sprite of sprite.png
                for (var i = 0; i < sprCnt; i++) {
                    // create new canvas
                    var sprite = document.createElement('canvas');
                    sprite.width = sprWidth;
                    sprite.height = sprHeight;
                    var context = sprite.getContext('2d');
                    // and draw every sprite at this canvas
                    context.drawImage(img, i * sprWidth, 0, sprWidth, sprHeight, 0, 0, sprWidth, sprHeight);
                    // and fill array
                    snowflakeSprites.push(sprite);
                }
            }
            img.src = './sprite.png';
        };
        // initialize snowflakes
        function initialize(number) {
            // initialize sprites
            initializeSprites();
            // prepare a necessary amount of snowflakes
            for (var i = 0; i < number; i++) {
                snowflakes.push(initializeSnowflake());
            }
        };
        // initialize snowflake
        function initializeSnowflake() {
            // get random scale
            var scale = getRandom(minScale, maxScale);
            return {
                x: Math.random() * ctx.canvas.width, // x and
                y: Math.random() * ctx.canvas.height, // y positions
                vv: getRandom(minVerticalVelocity, maxVerticalVelocity), // vertical and
                hv: getRandom(minHorizontalVelocity, maxHorizontalVelocity), // horizontal velocity
                o: getRandom(minOpacity, maxOpacity), // opacity
                oi: Math.random() / maxOpacityIncrement, // opacity increment
                mhd: getRandom(minHorizontalDelta, maxHorizontalDelta), // maximum horizontal delta
                hd: 0, // horizontal delta
                hdi: Math.random() / (maxHorizontalVelocity * minHorizontalDelta), // horizontal delta increment
                sw: scale * sprWidth, // scaled sprite width
                sh: scale * sprHeight, // and height
                si: Math.ceil(Math.random() * (sprCnt - 1)) // sprite index
            }
        };
        // move flakes
        function moveFlakes() {
            for (var i = 0; i < snowflakes.length; i++) {
                var osf = snowflakes[i];
                // shift X and Y position
                osf.x += (osf.hd + osf.hv) * speed;
                osf.y += osf.vv * speed;
                // swings
                osf.hd += osf.hdi;
                if (osf.hd < -osf.mhd || osf.hd > osf.mhd) {
                    osf.hdi = -osf.hdi;
                };
                // collision with borders
                if (osf.y > ctx.canvas.height + sprHeight / 2) {
                    osf.y = 0
                };
                if (osf.y < 0) {
                    osf.y = ctx.canvas.height
                };
                if (osf.x > ctx.canvas.width + sprWidth / 2) {
                    osf.x = 0
                };
                if (osf.x < 0) {
                    osf.x = ctx.canvas.width
                };
                // toggle opacity
                osf.o += osf.oi;
                if (osf.o > maxOpacity || osf.o < minOpacity) {
                    osf.oi = -osf.oi
                };
                if (osf.o > maxOpacity)
                    osf.o = maxOpacity;
                if (osf.o < minOpacity)
                    osf.o = minOpacity;
            }
        }
        // render frame
        function renderFrame() {
            // move (shift) our flakes
            moveFlakes();
            // clear content
            ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
            // draw each flake
            for (var i = 0; i < snowflakes.length; i++) {
                var osf = snowflakes[i];
                ctx.globalAlpha = osf.o;
                ctx.drawImage(snowflakeSprites[osf.si], 0, 0, sprWidth, sprHeight, osf.x, osf.y, osf.sw, osf.sh);
            }
        }
        return {
            'initialize': initialize,
            'render': renderFrame,
        }
    })();
    // main initialization
    function initialization() {
        // create canvas and context objects
        canvas = document.getElementById('panel');
        ctx = canvas.getContext('2d');
        // set canvas size - fullscreen
        ctx.canvas.width  = window.innerWidth;
        ctx.canvas.height = window.innerHeight;
        // loop main scene
        setInterval(Snowflakes.render, 40);
        Snowflakes.initialize(100);
    }
    // window onload event handler
    if (window.attachEvent) {
        window.attachEvent('onload', initialization);
    } else {
        if (window.onload) {
            var curronload = window.onload;
            var newonload = function() {
                curronload();
                initialization();
            };
            window.onload = newonload;
        } else {
            window.onload = initialization;
        }
    }
    
    

    The main concept is: in the beginning we resize our canvas object (we have to make it fullscreen), then, we initialize our snowflakes (we have to initialize various sprite images and snowflake objects), once we are ready – we can start rendering frames. Render function cleans our canvas and draws every single flake. In addition, we have to move every snowflake (download it) from left to right and back again.

    主要概念是:首先,我们调整画布对象的大小(必须使其全屏显示),然后初始化雪花(我们必须初始化各种sprite图像和雪花对象),一旦准备好就可以开始渲染了。框架。 渲染功能可以清理画布并绘制每一个薄片。 另外,我们必须从左向右移动每个雪花(下载它),然后再次移回。

    步骤3. CSS (Step 3. CSS)

    We used a very simple technique to lock full-screen background image:

    我们使用了一种非常简单的技术来锁定全屏背景图片:

    
    body {
        overflow:hidden;
        background: url("../christmas_tree1.jpg") no-repeat center center fixed;
        -webkit-background-size: cover;
        -moz-background-size: cover;
        -o-background-size: cover;
        background-size: cover;
    }
    
    
    body {
        overflow:hidden;
        background: url("../christmas_tree1.jpg") no-repeat center center fixed;
        -webkit-background-size: cover;
        -moz-background-size: cover;
        -o-background-size: cover;
        background-size: cover;
    }
    
    
    现场演示

    结论 (Conclusion)

    Happy New Year. I hope that you like our articles and experiments. Welcome back.

    新年快乐。 希望您喜欢我们的文章和实验。 欢迎回来。

    翻译自: https://www.script-tutorials.com/happy-new-year-2013/

    新年快乐ctf

    展开全文
  • 新年快乐!

    2019-02-05 07:41:27
    Be A Better Coder In This New Year !
  • 2019 年新年快乐

    2019-01-03 10:19:39
    新年新气象,新的一年,旺旺旺。
  • 2020新年快乐

    热门讨论 2020-01-22 16:10:40
    爆竹声中一岁除,春风送暖入屠苏。 千门万户曈曈日,总把新桃换旧符。 腊月二十八,廊坊壹佰文创大厦。 各项工作在做着收尾工作,明天就可以回家过年了。 回首过去一年,不怪不悔。唯独对家人,太多亏欠,愧疚几何...
  • 复制以下代码,放入你的网站首页: <meta charset="utf-8"> <div class="deng-box2"> <div class="deng"> <div class="xian"> </div><div class="deng-a"> &l
  • 关注“Java后端技术全栈” 回复“面试”获取全套面试资料 2020已过去,2021已到来,自此对过去的一年... 感谢大家的支持和鼓励,2021年我将继续写出更多更好的文章,也欢迎大家投稿(有偿)~ 祝大家新年快乐????????????
  • 2019新年快乐

    2019-02-05 00:50:52
    大家新年快乐 2018年结束了.你今年总结了吗? 2018年,作为一个大二下学期,大三上学期的通院学生,从大二下学期学的数电模电,概率论,离散数学,计算机网络等学科,学数电模电的时候不知道学校开这些课程有什么用,以后...
  • 2016年新年祝福网源码是以html+CSS进行开发的新年祝福网站。该软件无后台,直接上传空间即可使用,手机登录可自动打开手机版页面。
  • 新年快乐

    2010-03-06 05:32:00
    新年新气象,祝身边的人身体健康,事业顺利!
  • 2016年新年祝福网源码是以html+CSS进行开发的新年祝福网站。该软件无后台,直接上传空间即可使用,手机登录可自动打开手机版页面。
  • 新年到了,写了几个网页祝福大家新年快乐,万事如意, 在新的1年开始之际,衷心祝愿您,好事接2连3,心情4季如春,生活5颜6色,7彩缤纷,偶尔8点小财,烦恼抛到9霄云外!请接受我10全10意的祝福!! 祝福大全:...
  • 新年快乐2011

    2010-12-31 22:12:00
    日子在不知不觉中过去,做完网站组第四季度的offsite,回到公司看过几个功能,一抬头,已经6点半。回想起来,那个时候,我还完全没有意识到一个严重的问题:这已经是2010年的最后一天。直到晚上,要写英文blog的时候...

空空如也

空空如也

1 2 3 4 5 ... 20
收藏数 1,815
精华内容 726
关键字:

新年快乐网站