精华内容
下载资源
问答
  • <p>I build a iOS app in unity (4.5.5) to Xcode (6.01). It's work but the app stopped in splash screen and contains no error: <p>"2014-10-15 14:43:44.478 MyApp[6025:707] -> registered mono ...
  • unity app Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game ...

    unity app

    Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away the most popular engine amongst mobile game developers, and they use it to make huge numbers of critically-acclaimed, innovative, mega-grossing games. In fact, no less than seventeen Unity-made games and apps featured in Apple’s AppStore USA Best of 2012 list.

    就移动游戏而言,Unity目前是世界第一。 根据2012年游戏开发人员的调查 ,Unity无疑是移动游戏开发人员中最受欢迎的引擎,他们使用它来制作大量备受赞誉的,创新的,巨额收入的游戏。 事实上,在Apple的AppStore USA 2012年度最佳榜单中,不少于十七款Unity制造的游戏和应用程序。

    The seventeen Unity games were recognized across 10 categories including:

    共有17个Unity游戏被划分为10个类别,其中包括:

    iPad Game of the Year: The Room by Fireproof Games

    年度iPad游戏: Fireproof Games的房间

    Top Grossing iPhone App of the Year: Kingdoms of Camelot: Battle for the North by Kabam

    年度最赚钱的iPhone应用程序:卡米洛特王国:Kabam的《北方之战》

    Best Casual Games:  Mini Motor Racing by The Binary Mill (iPhone and iPad) and Bad Piggies by Rovio (iPhone)

    最佳休闲游戏: The Binary Mill (iPhone和iPad)的迷你赛车Rovio (iPhone)的Bad Piggies

    Best New Ways to Play: Slingshot Racing by Snowbolt Interactive (iPhone), Total War Battles by The Creative Assembly (iPhone), Splice: Tree of Life by Cipher Prime (iPad), Tentacles: Enter the Dolphin by Press Play (iPad) and Beat Sneak Bandit by Simogo (iPad).

    最佳的新玩法: Snowbolt Interactive(iPhone)的弹弓赛车, Creative Assembly (iPhone)的《 全面战争 》,Cipher Prime (iPad) 的《生命之树》 ,《触手:按媒体播放进入海豚》(iPad)和击败Simogo的Sneak Bandit (iPad)。

    Best Showpiece Games: ORC: Vengeance by Big Cave Games (iPhone), Dead Trigger by Madfinger Games (iPhone and iPad) and Air Mail by N-Fusion Interactive (iPhone)

    最佳样板游戏ORC:Big Cave Games (iPhone)的《 复仇 》,Madfinger Games(iPhone和iPad)的Dead Trigger和N-Fusion Interactive (iPhone)的航空邮件

    See the full list of Unity games featured on the AppStore USA Best of 2012 list here.

    请在此处查看 AppStore美国2012最佳列表中精选的Unity游戏的完整列表。

    Innovate at speed

    快速创新

    Independent studios like Best New Ways to Play winner Cipher Prime are using Unity to push the boundaries of touchscreen content and create trailblazing games fast. Game play in Splice: Tree of Life revolves around reprogramming the DNA of an ever-shifting pool of organisms that tilts with the player’s iPad, contributing to the immersive feel of this stylish like-no-other puzzler.

    最佳新游戏方式获得者Cipher Prime等独立工作室正在使用Unity来突破触摸屏内容的界限,并快速创建开拓性的游戏。 《拼接:生命之树》的游戏过程围绕着重新编程不断变化的生物群的DNA进行,这些生物群随玩家的iPad倾斜,从而为这款时尚的无与伦比益智游戏带来身临其境的感觉。

    Cipher Prime built Splice: Tree of Life in an astonishing six weeks. “Since switching to Unity, our production time has pretty much halved on each new project, and Splice has been our fastest build yet,” says Creative Director Will Stallwood. Read more about Cipher Prime’s experiences in creating their latest hit here.

    Cipher Prime 在惊人的六周内完成了《生命之树》。 “自从改用Unity之后,每个新项目的生产时间几乎减少了一半,而Splice是我们迄今为止最快的项目,”创意总监Will Stallwood说。 在此处阅读更多有关Cipher Prime创建最新唱片的经验

    Small is beautiful…and successful

    小就是美丽……成功

    Like many of the games featured on the Best of List, The Room, a gorgeous 3D puzzler, was made by a small team of highly talented developers. Remarkably it was also Fireproof Games’ first production and cost just $90,000.

    就像“最佳榜单”中的许多游戏一样,The Room是一款华丽的3D益智游戏,它是由一小组才华横溢的开发人员制作的。 值得注意的是,它也是Fireproof Games的第一款产品,成本仅为90,000美元。

    “We wanted to make something that was among the best-looking games on the platform, but didn’t have the resources to build characters or large environments,” says Mark Hamilton, the game’s artist and designer.

    “我们希望制作出平台上最好看的游戏之一,但没有足够的资源来构建角色或大型环境,”该游戏的艺术家和设计师Mark Hamilton说。

    “With that in mind, I came up with the idea of a Chinese puzzle box. Interacting with the panels, sliding them around… seemed like a good fit for the touch interface, and focusing on one object built of various woods would allow us to show off our art expertise.”

    考虑到这一点,我想到了一个中国拼图盒的想法。 与面板互动,滑动面板……似乎非常适合触摸界面,并且专注于一个由各种木材制成的物体将使我们能够展示自己的艺术专长。”

    And, at Big Cave games, cofounder Ryan Rutherford says, “with a small team, everyone can adjust quickly and still be on the same page with one another. This was crucial in the development (of Best Showpiece Game Winner ORC: Vengeance), and is what led to us making a high-quality product. Two guys and a game engine like Unity can still create a good game that’s available to millions of people on the App Store.”

    而且,在Big Cave游戏中,联合创始人Ryan Rutherford说:“有了一个小团队,每个人都可以快速调整并彼此保持同一页面。 这对于开发(最佳表演游戏赢家ORC:复仇)至关重要,这正是促使我们生产高质量产品的原因。 两个人和Unity之类的游戏引擎仍然可以创造出一款出色的游戏,可供App Store上的数百万人使用。”

    How can we help you get your talent out there?

    我们如何帮助您发挥才能?

    We’re really proud that so many people are choosing Unity to build great mobile games. But to readers new to both Unity and game development, the task of mapping out a plan for building, publishing and promoting an awesome mobile game might seem daunting. Where do you start? If you’re a mobile developer with a suggestion for content that you would find helpful, leave us a comment to let us know.

    我们为许多人选择Unity来制作出色的手机游戏感到非常自豪。 但是对于Unity和游戏开发的新手来说,制定一个计划来构建,发布和推广一款很棒的手机游戏的任务似乎艰巨。 从哪里开始? 如果您是移动开发人员,并且对您的内容有所建议,请给我们留言以告知我们。

    翻译自: https://blogs.unity3d.com/2013/02/19/unity-games-sweep-app-store-awards/

    unity app

    展开全文
  • 相信很多朋友会遇到同样的问题,如何才能在iOS Native App里启动一个Unity App。 比如制作一个应用程序需要通过Unity来演示三维画面,再或者是制作混合型的游戏的时候(内嵌UIWebView)。这个时候相信对于一直从事...

    相信很多朋友会遇到同样的问题,如何才能在iOS Native App里启动一个Unity App。
    比如制作一个应用程序需要通过Unity来演示三维画面,再或者是制作混合型的游戏的时候(内嵌UIWebView)。这个时候相信对于一直从事iOS开发的朋友一定非常想直接在iOS Native App里启动Unity。

    如果是在Unity3.x的时候可以完全自由的通过自定义AppDelegate来实现自己需要的需求。然而从4.x之后Unity必须得让Unity首先被初始化。你可以让Unity进入暂停的状态。之后在需要的时候将Unity的View显示出来并且运行。

    下面简单说明一下我的实现逻辑:

    首先观察一下UnityAppController.mm文件

    //当应用程序进入后台的时候,主要通过一下代码暂停Unity
    - (void)applicationDidBecomeActive:(UIApplication*)application
    {
    	printf_console("-> applicationDidBecomeActive()\n");
    	if (_didResignActive)
    		UnityPause(false);
    
    	_didResignActive = NO;
    }
    //当恢复的时候通过一下代码
    - (void)applicationWillResignActive:(UIApplication*)application
    {
    	printf_console("-> applicationWillResignActive()\n");
    	UnityPause(true);
    
    	extern void UnityStopVideoIfPlaying();
    	UnityStopVideoIfPlaying();
    
    	_didResignActive = YES;
    }

    看到如上的代码相信你也就知道大概怎么实现了,下面来具体介绍一下我的实现方法:

    • 首先,创建一个AppDelegate的类并且继承与UnityAppController
    #import "UnityAppController.h"
    #import "MyViewController.h"
    
    @interface AppDelegate : UnityAppController
    
    @property (nonatomic, strong) UIWindow *window;
    @property (nonatomic, strong) UnityAppController *unityVC;
    @property (nonatomic, strong) MyViewController *myVC;
    
    @end

     

    #import "AppDelegate.h"
    
    @implementation AppDelegate
    
    @synthesize unityVC = _unityVC;
    @synthesize window = _window;
    
    - (UnityView*)initUnityViewImpl
    {
        UIScreen *screen = [UIScreen mainScreen];
        CGRect screenRect = screen.bounds; 
    
        if (screenRect.size.width < screenRect.size.height) {
    
            CGRect temp;
            temp.size.width = screenRect.size.height;
            temp.size.height = screenRect.size.width;
            screenRect = temp;
        }
        return [[UnityView alloc] initWithFrame:screenRect];
    }
    
    - (void)createViewHierarchyImpl{
    
        if (_unityVC == nil) { 
            _unityVC = [[UnityAppController alloc] init];
        }
    
        MyViewController *myVC = [[MyViewController alloc] initWithNibName:@"MyViewController" bundle:[NSBundle mainBundle]];
    
        self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
        self.window.rootViewController = myVC;
        self.window.clipsToBounds = NO;
    
        _rootController = self.window.rootViewController;
        _rootView = _rootController.view;
    
        [self.window makeKeyAndVisible];
        [self pauseUnity];
    }
    
    - (void)playUnity{
        [_unityVC unityPause:NO];
    }
    
    - (void)pauseUnity{
        [_unityVC unityPause:YES];
    }
    
    - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
    
        [super application:application didFinishLaunchingWithOptions:launchOptions];
    
        return YES;
    }
    
    @end
    
    IMPL_APP_CONTROLLER_SUBCLASS(AppDelegate);
    • 接下来就该Main.mm文件
    const char* AppControllerClassName = "AppDelegate";//修改为自己的实现的AppDelegate类
    •  UnityViewController里添加一个unityPause方法,主要是控制Unity的暂停
    - (void)unityPause:(BOOL)pause{
        UnityPause(pause);
    }

    参考:

    http://forum.unity3d.com/threads/191971-Unity-AppController-subclassing

    http://answers.unity3d.com/questions/534197/unity-ios-launch-native-window-instead-of-unity.html

    展开全文
  • Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a disappointing rejection notice by Apple because they use somet...

    unity app

    Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a disappointing rejection notice by Apple because they use something that was not approved by the Apple rules.

    最近,一些非常渴望获得Apple批准其游戏在App Store中上市的Unity客户收到了Apple令人失望的拒绝通知,因为他们使用了未经Apple规则批准的内容。

    As it turns out, the Unity iPhone application was accessing those non-public functions through the Mono runtime which is a third party piece of code we use. Therefore, some of our customers had the bad experience of seeing their application be rejected.
    事实证明,Unity iPhone应用程序正在通过Mono运行时访问那些非公共功能,Mono运行时是我们使用的第三方代码。 因此,我们的一些客户在看到他们的申请被拒绝方面有糟糕的经历。
    We have been working on hard on this issue as it stalls and affects our iPhone developer customers. We were able to correct the issue just 2 days after we first heard about it and delivered that fix to those that had reported the problem. Many of them have already resubmitted their application to Apple.
    我们一直在努力解决这个问题,因为它停滞不前并影响了我们的iPhone开发人员客户。 在我们第一次听说此问题后两天,我们便能够纠正该问题,并将此修复程序提供给已报告问题的人员。 他们中的许多人已经将其应用程序重新提交给了Apple。
    We will be releasing this new version, Unity iPhone 1.5.1, sometime next week. In the meantime, you have a need or concern, please contact support@unity3d.com and request an iPhone build with this issue fixed.
    我们将在下周的某个时候发布此新版本Unity iPhone 1.5.1。 同时,如果您有需要或疑虑,请联系support@unity3d.com并要求修复此问题的iPhone版本。
    Note that Unity games already on the app store are not affected by this.
    请注意,App Store上已有的Unity游戏不受此影响。

    Recently, some Unity customers who have been very anxious to get their iPhone game approved by Apple, have received a rejection notice because they use something that was no longer approved by the Apple rules.

    最近,一些非常渴望获得苹果公司认可的iPhone游戏的Unity客户收到了拒绝通知,因为他们使用的东西不再符合苹果公司的规定。

    We have been working hard on this issue as it stalls and affects our iPhone developer customers. We were able to correct the issue 2 days after we first heard about it and delivered that fix to those who had reported the problem. Many of them have been already resubmitted their application to Apple. The first Unity game to completely pass the App Store Submission Process is “Star Wars: Trench Run”.

    我们一直在努力解决这个问题,因为它停滞不前并影响了我们的iPhone开发人员客户。 在我们第一次听说此问题的两天后,我们就能够纠正该问题,并将该修复程序提供给报告该问题的人员。 他们中的许多人已经将其应用程序重新提交给了Apple。 完全通过App Store提交流程的第一个Unity游戏是“ Star Wars:Trench Run”

    We will be releasing this new version, Unity iPhone 1.5.1, publicly on our website sometime next week. In the meantime, if you have an urgent need or concern, please contact oleg@unity3d.com and request an iPhone build with this issue fixed.

    我们将于下周某个时候在我们的网站上公开发布此新版本Unity iPhone 1.5.1。 同时,如果您有紧急需要或疑虑,请联系oleg@unity3d.com并请求修复此问题的iPhone版本。

    Note that Unity games already on the app store are not affected by this.

    请注意,App Store上已有的Unity游戏不受此影响。

    For those who are interested here are the technical details:

    对于那些感兴趣的人是技术细节:

    The reason why Unity authored games (amongst other applications) have been rejected is that Apple recently has begun using special tools to check against usage of private APIs. The main reason for restricting private API usage is to avoid problems with applications breaking when Apple releases new versions of the iPhone OS. Unity iPhone 1.5.0 is accessing 2 private functions _NSGetEnviron and exc_server from the .NET runtime Mono.
    之所以拒绝Unity创作的游戏(以及其他应用程序),是因为Apple最近已经开始使用特殊工具来检查私有API的使用情况。 限制私有API使用的主要原因是为了避免在Apple发布新版本的iPhone OS时导致应用程序中断的问题。 Unity iPhone 1.5.0正在从.NET运行时Mono访问2个私有函数_NSGetEnviron和exc_server。
    There has been a lot of confusion about this topic recently. So to be 100% clear, there is zero relation between those 2 private functions and harvesting user information. Harvesting of user information can be done with a public API. The 2 private functions used in Unity, can not be used for this purpose. Neither do we know of any Unity games that performed any kind of harvesting of user information like phone numbers.
    最近,这个话题引起了很多困惑。 因此,要100%清除,这两个私有功能与收集用户信息之间的关系为零。 可以使用公共API来收集用户信息。 Unity中使用的2个私有函数不能用于此目的。 我们也不知道任何Unity游戏执行过任何形式的用户信息收集工作,例如电话号码。
    So why did we access those 2 private functions? First of all, Mono runtime was ported from OS X where those functions are very commonly used. Actually they have been used for years now. And as those functions didn’t give us any problems during Unity port to the iPhone, we simply continued to use them.
    那么为什么我们要访问这两个私有功能呢? 首先,Mono运行时是从OS X移植而来的,这些功能非常常用。 实际上,它们已经使用了多年了。 由于在Unity移植到iPhone期间,这些功能没有给我们带来任何问题,因此我们只是继续使用它们。

    What do those functions actually do?

    这些功能实际上是做什么的?

    _NSGetEnviron is used by the Mono runtime to provide an implementation of the .NET core API method: Environment.GetEnvironmentVariable(). On UNIX environment variables are often used to pass arguments to applications. Due to how the function is exposed, it does not let developers do any data collection.

    Mono运行时使用_NSGetEnviron提供.NET核心API方法的实现:Environment.GetEnvironmentVariable()。 在UNIX环境上,变量通常用于将参数传递给应用程序。 由于该函数的公开方式,它不允许开发人员进行任何数据收集。

    exc_server is used by the Mono runtime to provide graceful NULL reference exception handling. This is useful for developers, when they dereference a null pointer, we can avoid a crash and instead throw an exception and continue the game.

    Mono运行时使用exc_server提供优美的NULL参考异常处理。 这对于开发人员很有用,当他们取消引用空指针时,我们可以避免崩溃,而引发异常并继续游戏。

    While those functions are useful for debugging purposes, Apple now rejects Apps that use them.

    这些功能可用于调试目的,但Apple现在拒绝使用它们的应用程序。

    In order for us to solve this problem we simply removed any calls to _NSGetEnviron and exc_server. Update Unity iPhone 1.5.1 was sent out to developers days ago. Most of them have already resubmitted their Apps to the AppStore with the functions removed. Unity iPhone 1.5.1 will go live this week. The first Unity game to completely pass the App Store Submission Process is “Star Wars: Trench Run”.

    为了解决此问题,我们仅删除了对_NSGetEnvironexc_server的所有调用。 更新Unity iPhone 1.5.1已于几天前发送给开发人员。 他们中的大多数人已经删除了功能,将他们的应用重新提交到AppStore。 Unity iPhone 1.5.1将于本周上线。 完全通过App Store提交流程的第一个Unity游戏是“ Star Wars:Trench Run”

    翻译自: https://blogs.unity3d.com/2009/11/14/unity-iphone-app-store-submissions-problem-solved/

    unity app

    展开全文
  • inapp purchases unity 3d

    2020-12-09 04:43:33
    at android.app.ActivityThread.main (ActivityThread.java:5653) at java.lang.reflect.Method.invokeNative (Native Method) at java.lang.reflect.Method.invoke (Method.java:515) at ...
  • The demo team’s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control ...

    unity app

    iphone-102-newsletter1

    The demo team’s first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously mentioned—contains examples of three different control schemes. Please check it out and look forward to a tutorial and example project in the near future!

    演示团队的第一个示例iPhone项目现已在App Store上 免费提供。 该演示的标题为Penelope,并且如前所述,其中包含三种不同控制方案的示例。 请检查一下,并期待在不久的将来有一个教程和示例项目!

    翻译自: https://blogs.unity3d.com/2009/08/01/unity-iphone-demo-penelope-hits-the-app-store/

    unity app

    展开全文
  • unity app加密

    2020-07-09 11:29:39
    Unity3D现在很火。应用得场景很多。那么针对unity发布的程序如何加密呢? Unity3D程序的安全问题 代码安全问题 Unity3D 程序的核心程序集文件 Assembly-CSharp.dll 是标准的 .NET 文件格式,附带了方法名、类名、...
  • Unity app调试

    2019-02-17 15:51:03
    文章目录前言UnityRemote5 前言 三种 借助unityRemote5 不用编译,直接在unity的editor模式下运行即可,原理是将图像通过usb数据线传递到手机上 ,然后接收手机的输入返回给pc端。【缺点,不是真机,有些...
  • Unity安卓app跳转

    2018-10-12 15:08:45
    一个主app作为启动程序,跳转到其他app,其他app需要隐藏app图标。 跳转代码: private void ChangeIntent() { AndroidJavaClass up = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); ...
  • 如何使用新的Unity项目设置App Services 和 for Unity。 将“ AppServices”和“ RESTClient”复制到项目的Assets文件夹中。 创建一个Azure应用服务 为应用程序数据创建一个表(使用简单表)。 Unity 5的Azure应用...
  • Add hello-unity app

    2020-12-09 08:19:26
    <div><p>Add's the hello-unity app</p><p>该提问来源于开源项目:ubuntu/snappy-playpen</p></div>
  • Android导出aar插件供Unity使用以及通过android scheme启动unityApp
  • 我们经常打开别人分享到微信的文件,如果是文档类文件,会自动弹出相关的文档阅读app供选择打开。 接下来我要为我自己的app自定义文件类型来发起app的启动。 1. 原生的Adnroid开发项目就很简单了,只需要在...
  • Unity一键打包APP

    2019-11-16 17:40:58
    今天弄一个简单的工具类脚本吧,在我们开发中经常会出现频繁打包测试的功能,对于不懂Unity的一些测试和策划人员来说,他们不会啊,老是麻烦程序也不太好对吧,干脆直接来个工具吧,傻瓜式打包APP吧!哈哈哈~ 直接上...
  • Unity Shader appdata详解

    千次阅读 2019-07-25 21:54:46
    Unity Shader appdata详解 内置shader代码 struct appdata_base { float4 vertex : POSITION;//顶点位置 float3 normal : NORMAL;//发现 float4 texcoord : TEXCOORD0;//纹理坐标 UNITY_VERTEX_INPUT_INSTANCE_...
  • Unity如何接入支付宝App支付 广州市码锋网络有限责任公司创始人,从事游...
  • Remote:远程 ARKit Remote目的:因为Unity不是手机,...Unity先做出该App装到手机,通过该App,测试Unity做的其他使用了ARKit的内容。 1、Unity2018切换至IOS平台,导入ARKit SDK,打开SDK中ARKit Remote文件夹下...
  • Unity 从iOS应用中,启动一个Unity App

    千次阅读 2015-04-14 17:09:09
    从iOS应用中,启动一个Unity App Start a Unity app from inside a native iOS app 1. 首先,从Unity中将Unity项目导出Xcode工程。(因为Unity生成的工程目录比较麻烦,没有研究,所以从Unity生成工程的基础上...
  • Auth form in my Unity App

    2020-12-08 21:26:22
    my taget create form in my app on Unity, for get plaget info of auth user in my app <p>next logic: 1 - user open app 2 - in app auth form interface by login and password, how in online games 2.1 - or...
  • In this chapter, let’s take a look in how to add iAd in your app from Unity3d. It is very simple to do. Let’s take a look.First, create an empty game object in your scene and name it whatever makes ...
  • 问题描述: App关闭后,再次点击启动App,出现闪退的情况。 ...Unity: Timeout while trying detaching primary window. 解决方案: System.Diagnostics.Process.GetCurrentProcess().Kill();
  • <div><p>Hello, I am trying to setup a simple inapp purchase on the android store, but the method "StoreController.BuyMarketItem(...)" raises the exception "JNI: Unable to find method id ...
  • unity build android app

    2016-01-17 21:47:12
     1) Unity3D可调用Android Java函数(在.jar中)  2) Java可调用Unity3D函数  3) Unity3D可调用Android C函数(在.so中) 2. 测试环境  1) Unity5.0  2) JDK: jdk-8u25-windows-i586  3) ...
  • 参考博客:...https://www.cnblogs.com/chenxiaoyan/p/unity.html 最近工作需要 将unity的安卓工程嵌入到安卓app内部 因为参考博客都是比较老旧的 很多步骤都是东拼西凑出来的 完...
  • Nijigen-Music-Master:好用的歌牌APPUnity开发,自制
  • Unity app 如何打开商店

    千次阅读 2017-09-27 15:37:31
    游戏都需要版本更新,本文简单介绍一下Unity 开发的游戏如何指引玩家去 App Store 下载新版本。
  • Unity设置AppIcon方法

    2018-06-21 11:56:00
    制作unity自动打包工具时,不同的渠道需要不同的AppIcon,在网上找了方法,记录下 Unity4.6测试可用,Unity2017.2.0测试不可用 代码: public void SetDefaultIcon() { Texture2D texture = AssetDatabase....
  • Unity APP添加广告

    2020-06-29 16:57:09
    导入GoogleMobileAds资源包 using GoogleMobileAds.Api; 代码引用GoogleMobileAds包 private BannerView bannerView; 保存屏幕边缘广告的变量 private InterstitialAd interstitial;...bannerView = new .
  • 问 题请问如何在Unity2d下实现点击鼠标左键后实例化出预制件并且在不松开左键的情况下能够拖拽物体?我只会实现点击鼠标实例化预制件。。不懂如何两个同时实现,求大神解惑。以下是我自己写的,只能实现点击实例化:...

空空如也

空空如也

1 2 3 4 5 ... 20
收藏数 4,879
精华内容 1,951
关键字:

appunity