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  • UI Connect.unitypackage

    2021-06-03 14:22:23
    Unity UIConnect2.0 可自定义的 UI 框架与可扩展的拖放块和自定义的 UI 线条渲染器创建交互式界面流程图,电路板,连接拼图和其他。添加你自己的精灵、文本、颜色、按钮,并将任何 UI 对象(带有图像组件)转换为可...
  • WalletConnectUnity Unity项目中的Wallet Connect客户端
  • 当我们问为什么人们首先选择使用Unity进行创建时,“社区”是我们首先听到的内容之一。 Unity社区极其热情,热情和支持,是真正独一无二的。 (‘Community’ is one of the first things we hear when we ask why ...

    ‘Community’ is one of the first things we hear when we ask why people chose to create with Unity in the first place. Extremely enthusiastic, passionate, and supportive, the Unity community is truly unique.

    当我们问为什么人们首先选择使用Unity进行创建时,“社区”是我们首先听到的内容之一。 Unity社区极其热情,热情和支持,是真正独一无二的。

    With Unity Connect, we took an important step toward bringing creators closer together by creating a dedicated space for them to showcase their skills, find help on their projects, and get discovered by talent seekers and employers. However, up to this point, members were only able to connect over a job or task post, and we were frequently receiving feedback requesting the ability to network more freely.

    借助Unity Connect,我们迈出了重要的一步,通过为创作者创建专用的空间来展示他们的技能,为他们的项目寻求帮助以及被求职者和雇主发现,使创作者更加紧密地联系在一起。 但是,到目前为止,成员只能通过工作或任务发布进行连接,并且我们经常收到反馈,要求能够更自由地联网。

    真正的Unity创建者专业网络 (A true professional network for Unity creators)

    Unity Connect started as a talent marketplace, centered around helping Unity creators find work: you could connect with a prospective employer or an applicant over a job or task post and use the in-app messaging system to exchange messages and determine a good fit for moving forward. Now, you can connect with someone without being tied to a job or task post. This gives you the ability to build your network and start identifying potential collaborators in advance, so your crew can be ready to hit the ground running when a work opportunity presents itself.

    Unity Connect最初是一个人才市场,其重点是帮助Unity创作者找到工作:您可以在工作或任务职位上与准雇主或申请人联系,并使用应用内消息传递系统交换消息并确定是否适合搬迁前锋。 现在,您可以与某人联系,而不必局限于工作或任务职位。 这使您能够建立网络并提前确定潜在的合作者,因此当工作机会出现时,您的工作人员可以随时投入工作。

    With the new Unity Connect Messenger, you can now collaborate and chat live, in real-time, with your connections from our rapidly growing community in a dedicated space for Unity creators across the globe to discuss topics of interest, collaborate, or support each other.

    借助新的Unity Connect Messenger,您现在可以与我们快速增长的社区中的人进行实时协作和实时聊天,在专用空间中供全球Unity创作者讨论感兴趣的主题,相互协作或相互支持。

    Now you can chat directly with your connections in either private or group chats using Unity Connect Messenger.

    现在,您可以使用Unity Connect Messenger在私人聊天或群聊中直接与您的连接聊天。

    一对一聊天和私人聊天 (1-on-1 and private group chat)

    This first release of the Unity Connect Messenger lets you chat 1-on-1 or in private group chats/channels with your connections, so you can have discussions and collaborate in real-time. The messenger will send you notifications via email if messages come in while you are away, so you don’t miss a beat in the conversation.

    Unity Connect Messenger的第一个版本使您可以与连接进行一对一聊天或在私人小组聊天/频道中进行聊天,因此您可以进行讨论并进行实时协作。 如果在您外出时收到消息,则Messenger会通过电子邮件向您发送通知,因此您不会错过任何谈话。

    The first time you use the new messenger, you will be placed in a universal welcome chat ‘lobby’ — take this opportunity to say ‘Hello World’ and let people know a little bit about you and what you are working on. Make sure to take some time to check out the interesting projects others have shared and feel free to reach out individually to creators. You are free to leave the lobby at any time, simply click on the gear icon and select ‘leave’ to remove yourself.

    第一次使用新的Messenger时,您将进入通用的“聊天室”“大厅”,借此机会说“ Hello World”,并让人们对您和您的工作有所了解。 确保花一些时间检查其他人共享的有趣项目,并随时与创作者单独联系。 您可以随时离开大厅,只需单击齿轮图标并选择“离开”即可离开自己。

    We plan to add public channels to allow the community to hold discussions over popular topics as an open group in the near future, so keep an eye out.

    我们计划增加公共渠道,以允许社区在不久的将来以开放团体的形式就热门话题进行讨论,因此请注意。

    If you have any suggestions or feedback that you’d like to provide to the team, please don’t hesitate to reach out to us via the Unity Connect forum or at connect_support@unity3d.com.

    如果您有任何建议或反馈想要提供给团队,请随时通过Unity Connect论坛或connect_support@unity3d.com与我们联系。

    开始连接! (Start connecting!)

    Whether you are a creator looking to showcase your upcoming project, need some quick Unity advice, or are looking to team up with a talented artist, designer, or programmer, chatting with other creators using Unity Connect Messenger is easy! Just sign in with your Unity ID to activate your account, click the messenger icon on the top right of your dashboard, and start chatting!

    无论您是想要展示即将到来的项目的创建者,需要一些快速的Unity建议,还是希望与才华横溢的艺术家,设计师或程序员合作,使用Unity Connect Messenger与其他创建者聊天都是很容易的! 只需使用您的Unity ID登录即可激活您的帐户,点击信息中心右上角的Messenger图标,然后开始聊天!

    加入对话 (Join the Conversation )

    翻译自: https://blogs.unity3d.com/2017/07/08/introducing-unity-connect-messenger-live-real-time-access-to-the-unity-community/

    展开全文
  • 最近要使用Unity连接Oracle数据库,搜了网上好多的资源,大多数的类库都不支持64位的,凭着能用的原则,找了一个Api快要废弃的版本(但绝对能用)。希望此demo对要用Unity连接Oracle的同学有所帮助。这个包要Unity...
  • Unity UnityWebRequest 下载

    2019-12-09 12:00:21
    UnityWebRequest request = UnityWebRequest.Get(url); request.SendWebRequest(); //请求下载 while (!request.isDone) { Debug.Log(request.downloadProgress); //下载进度 yield return 1; } if (request...
    using System.Collections;
    using System.Collections.Generic;
    using System.IO;
    using UnityEngine;
    using UnityEngine.Networking;
    
    public class HttpRequestTest : MonoBehaviour
    {
        public string url = "";
    
        void Update()
        {
            if(Input.GetMouseButtonUp(2))
            {
              
                Debug.Log(name);
                StartCoroutine(LoadFromServer(url));
            }
        }
    
        IEnumerator LoadFromServer(string url)
        {
            UnityWebRequest request = UnityWebRequest.Get(url);
            request.SendWebRequest();                 //请求下载
            while (!request.isDone)
            {
                Debug.Log(request.downloadProgress);  //下载进度
                yield return 1;
            }
            if (request.isNetworkError||request.isHttpError)
            {
                Debug.Log("有误 = " + request.error);  //下载出错
               
            }
            else if(request.isDone)                  //下载完成
            {
                byte[] bytes = request.downloadHandler.data;  
                
                string name = url.Substring(url.LastIndexOf('/') + 1);
    
                FileInfo fileInfo = new FileInfo(Application.streamingAssetsPath + "/"+name);
    
                FileStream fs = fileInfo.Create();
                fs.Write(bytes, 0, bytes.Length);
                fs.Flush();
                fs.Close();
                fs.Dispose();
    
    #if UNITY_EDITOR
                UnityEditor.AssetDatabase.Refresh();            
    #endif 
                Debug.Log(url + " 下载完成");
            }
        }
    }
    

     

    展开全文
  • Unity Connect走向世界

    2020-09-14 05:28:09
    Every day, we are seeing more and more members of the Unity community join Unity Connect, the first talent marketplace dedicated to Unity creators, to showcase their skills and work, and get discovere...

    Every day, we are seeing more and more members of the Unity community join Unity Connect, the first talent marketplace dedicated to Unity creators, to showcase their skills and work, and get discovered by talent seekers.

    每天,我们看到越来越多的Unity社区成员加入 Unity Connect ,这是第一个致力于Unity创作者的人才市场,以展示他们的技能和工作,并被求职者发现。

    As of today we are up to over 37,000 profiles from Unity talent around the world, who together have posted nearly 13,000 projects. More than 1,300 companies have joined looking for Unity talent and together posted over 1500 jobs.

    截止到今天,我们已经收到来自全球Unity人才的多达37,000份个人资料,他们共同发布了近13,000个项目。 已有1,300多家公司加入寻找Unity人才的行列,并共同发布了1500多个工作岗位。

    As Unity Connect continues to build incredible momentum and brings together more and more talent seekers and skilled Unity creators, we are excited to keep evolving and expanding its capabilities to meet the community’s needs. Today, we have several exciting new updates to announce!

    随着Unity Connect继续建立令人难以置信的势头,并将越来越多的人才寻求者和熟练的Unity创建者聚集在一起,我们很高兴能够不断发展和扩展其功能,以满足社区的需求。 今天,我们将发布一些激动人心的新更新!

    通过参考提升您的信誉-您的同事和合作者现在可以认可您的伟大! (Upgrade your credibility with References — your colleagues and collaborators can now endorse the greatness that is you! )

    With References, you can now ask your colleagues to provide a written endorsement to share on your Unity Connect profile to provide additional support for the quality of your work. If you’re looking to recruit employees or hire someone for a Task, this will help qualify potential applicants and give you more confidence that the person you are hiring has the skills to deliver on the job.

    使用参考,您现在可以要求您的同事提供书面认可,以在您的Unity Connect个人资料上共享,以为您的工作质量提供更多支持。 如果您想招募员工或聘请某人执行某项任务,这将有助于使潜在申请人合格,并使您更加确信所雇用的人具有完成工作的技能。

    更新您的角色并更容易被发现 (Update your role and get discovered more easily)

    New to your Unity Connect profile is the concept of ‘Role.’ Because the precise wording used in job titles can vary, we created the concept of ‘Role’ to help categorize Unity creators by their primary functions in the creation pipeline (Artist, Developer, Producer, etc). This will make it easier for talent seekers to find the type of person they need, and it will also help us recommend more relevant content like jobs, tasks, or projects. To add your ‘Role,’ simply log in to Unity Connect and go to ‘Edit Profile’ — you’ll find the ‘Current Role’ pulldown added under the ‘Job Title’ field.

    “连接”概念是Unity Connect配置文件的新功能。 由于职位名称中使用的精确措辞可能会有所不同,因此我们创建了“角色”的概念,以帮助按创建管道中的主要创建者(艺术家,开发人员,生产者等)对Unity创建者进行分类。 这将使求职者更容易找到所需的人员类型,也将帮助我们推荐更相关的内容,例如工作,任务或项目。 要添加“角色”,只需登录Unity Connect并转到“编辑配置文件”-您会在“工作标题”字段下找到添加的“当前角色”下拉列表。

    ()

    我们正在考虑全球化,因此您可以在当地雇用 (We’re thinking global, so you can hire local)

    Lastly, we’re very excited to announce that Unity Connect now has features that will make it easier for you to connect with Unity talent or get discovered in your own region. When you next visit the site, you’ll automatically be assigned to a region based on IP address and the language and location information in your profile. Jobs, Companies, and Talent will automatically sort to put entries in your region at the top of the list.

    最后,我们非常高兴地宣布Unity Connect现在具有一些功能,可以使您更轻松地与Unity人才联系或在您自己的地区被发现。 下次访问该站点时,将根据IP地址以及个人资料中的语言和位置信息自动将您分配到一个区域。 职位,公司和人才将自动进行排序,以将您所在地区的条目放在列表顶部。

    In addition, we have localized the site for China, Japan, and Korea, so users in those countries will also be able to use the site in their local language.

    此外,我们已经将该网站本地化为中国,日本和韩国,因此这些国家/地区的用户也可以使用其本地语言来使用该网站。

    The global community will still be just one click away — you can easily change your region with the selection menu in the bottom right of the page footer.

    只需单击一下即可访问全球社区-您可以使用页脚右下角的选择菜单轻松更改区域。

    *****

    *****

    还没在Unity Connect上吗? (Not on Unity Connect yet?)

    Unity Connect is the first talent marketplace dedicated to the full spectrum of Unity creators: artists, programmers, sound designers, level designers, VR developers, game developers, VR/AR developers… if you are part of creating games, VR/AR, or interactive content with Unity, we want you on board.

    Unity Connect是致力于各种Unity创作者的第一个人才市场:艺术家,程序员,声音设计师,关卡设计师,VR开发人员,游戏开发人员,VR / AR开发人员……如果您要创建游戏,VR / AR或与Unity互动的内容,我们希望您能加入。

    Joining is quick and easy, just sign in with your Unity ID to activate your account and start building your profile, showcasing your work, and browsing Tasks or job opportunities today!

    加入变得快速简便,只需使用您的Unity ID登录即可激活您的帐户并开始建立个人资料,展示您的工作以及浏览任务或工作机会!

    Join Unity Connect

    翻译自: https://blogs.unity3d.com/2017/05/17/unity-connect-is-going-worldwide/

    展开全文
  • 连接4 Unity中的Connect4
  • Unity报错:[Package Manager]Error Registry configuration is invalid:Unable to connect “https://packages.unity.cn” 翻了很多博发现是 unity3d 中国增强版的原因,中国增强版屏蔽了国外自定义的插件仓库。 ...

    前言

    在学习其他大佬项目的时候,大佬说项目能直接运行,然后我拉下来就报如下错误
    Unity报错:[Package Manager]Error Registry configuration is invalid:Unable to connect “https://packages.unity.cn”
    翻了很多博发现是 unity3d 中国增强版的原因,中国增强版屏蔽了国外自定义的插件仓库。 安装 非中国增强版后可以成功打开。
    然后大家给出的解决方案都比较激进,大抵就是更换Unity版本就OK了。
    当然我是觉得没这个必要,能让我换版本的项目。不如我换个参考项目学习了。不过出于对教学大佬的尊敬,我还是决定看看大佬的项目。
    那么就得修复这个bug了。
    在这里插入图片描述

    填坑

    看提示就是说我们连不上这个地址:https://packages.unity.cn
    分析原因就是因为大佬项目用的非中国增强版所以PackageManager连接地址和我们不同。而我们需要连接“https://packages.unity.cn”这个地址。
    那么我们改了这个地址不就完了吗???为什么非要换版本。

    解决方案

    那么首先找到这个地址在哪里配置的!
    在这里插入图片描述
    在这里插入图片描述
    修改地址

    在这里插入图片描述

    完结撒花。

    补充一点,打开中国版的你可以看到这个
    在这里插入图片描述

    是的,根本不包含地址,应该是默认地址就是https://packages.unity.cn
    所以把上面配置地址的部分删掉也是ok的。

    以上。

    展开全文
  • Source code RakNet ConnectionTester Unity3D
  • 这位Unity教育工作者正在教学生建立作品集并展示他们的工作,同时通过Unity Connect简化团队协作。 (This Unity educator is teachingstudents to build a portfolio and showcase their work while making team ...
  • Since its launch Unity Connect has grown rapidly to over 54,000 developers and 1,900 companies. That’s why we’ve made it even easier to chat and collaborate with our community of passionate Unity cr...
  • unity学生demo 今天的大学教室是下一代人才的家园,这些人才将席卷整个行业... 当然,Unity Connect。 (Today’s college and university classrooms are home to the next generation of talent that is going to t...
  • 如果你使用UnityWebRequest访问Application.persistantDataPath的时候,会抛出如上所述的异常,那么就继续看下去,否则你就找错帖子啦。 这个问题的起因是因为,一开始使用File来访问Application....
  • unity p2p 插件

    2018-12-05 10:22:09
    unity p2p插件 WebRTC网络是Unity WebGL和Windows的插件(即将推出),它允许两个游戏直接相互连接,并使用WebRTC Datachannel发送可靠/不可靠的消息。这使它非常适合快节奏的实时多人游戏。 特点: - 非常简单的...
  • 中国的unity官方下载了一个Unity2019.3.4的编辑器,但是在创建一个新工程时无法访问packages去下载所以要的DLL,在网上查了很多 也问了其他人 也试了很多方法 都没有用。 2:解决问题方法:从https://unity.com ...
  • 有些小伙伴要说了,现在Unity不是都用热更吗?资源用AB包,代码可以用lua,或者ILRunTime?没错,目前主流Unity游戏更新解决方案,是这样的。但是由于我们的游戏包体很小只有25M左右,而且属于小游戏,上线后不会...
  • 问题记录——Unity PackageManager下载失败 报错Log为: Cannot connect to ‘download.staging-packages.unity.com:443’ (error code: ENOTFOUND). “staging-packages.unity.com”这个地址也不知道从哪来的 推测...
  • Unity- BestHTTP数据请求及文件下载

    千次阅读 2021-01-08 19:34:41
    Unity 通讯插件(BestHTTP)请求数据及下载文件 Unity工程中关于HTTP的使用非常常见,Unity本身集成的WWW便可以进行网络请求处理,但是,WWW本身却有很多的局限性,而BestHttp插件却把HTTP这一块处理的很好,今天...
  • Unity报错:[Package Manager]Error Registry configuration is invalid:Unable to connect “https://packages.unity.cn” 解决办法:卸载unity2019系列,安装最新版本2020,或者退回2018.3X。安装2020后,开启全局...
  • Unity Remote使用说明

    千次阅读 2020-06-02 15:11:24
    Unity Remote是Unity公司提供的一个移动端同步调试工具,在Unity编辑器中以播放模式运行项目时,该应用程序将与Unity连接。 编辑器的可视输出被发送到设备的屏幕,实时输入被发送回Unity中正在运行的项目。这样可以...
  • 所支持的Unity版本:5.3.0 及以上版本 ... Now you can attenuate reflections in occluded areas, make ob jects actually connect to the world and add real depth to your scenes with minimal effort.
  • 不止一次碰到这个问题了。解决方案:先把Unity编辑器给下载下来,然后菜单栏->Build Setting,点击还没有下载下来的模块。,点击红色矩形区域的“Open Download Page”就可以单独下载某个模块的离线包了。
  • i++) { graph.Connect(AnimationClipPlayable.Create(graph,clips[i]),0,mixer,i); ; mixer.SetInputWeight(i, 1); } } public override void PrepareFrame(Playable playable,FrameData info) { if (mixer....
  • unity SSL connect 问题解决

    千次阅读 2018-12-07 16:18:15
    https://stackoverflow.com/questions/4926676/mono-https-webrequest-fails-with-the-authentication-or-decryption-has-failed
  • Unity 上传下载随笔

    千次阅读 2018-08-29 15:27:18
    Unity + NodeJs 上传下载文件 随笔(还木有实现完整) 安装node.js node -v 1.npm install connect serve-static 安装 2.npm install express -g 3.npm install mysql -g 开发环境搭建 sublime3 + nodejs 插件 ...
  • Unity官方中文文档

    万次阅读 多人点赞 2019-05-23 17:30:20
    注意 这个转载自游戏开发群 这个是官方中文 https://connect.unity.com/doc
  • 魔兽竞技场 使用Photon Bolt在Unity中实现《魔兽世界》战斗系统。... 要连接到现有服务器,请按Start Client,然后等待会话出现,然后按Connect 。 默认情况下,客户端是启动的,如果连接失败,则原
  • 当安德鲁加入Unity Connect的开放测试版并发布其任务时,他并不希望在20分钟之内得到答复……但这就是发生的事情。 (When Andrew joined the Open Beta of Unity Connect and posted his Task, he wasn’t expecting...
  • Unity,在Unity中使用URL连接Web网页,和下载图片文件等
  • 连接 connection.connect(); //4. 请求并得到响应码200 int responseCode = connection.getResponseCode(); if (responseCode == 200) { //设置dialog的最大进度 // dialog.setMax(connection.getContentLength());...

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