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  • 这篇文章是对这两天工作的一个总结,在MacOS上编译target版本Mobile VLC for ios成功,其实这本来是个很简单的事情,不过中间还是出现了不少问题,由于自己本身从来没有接触过MacoS,更没有做过ios上的开发,所以...

    这篇文章是对这两天工作的一个总结,在MacOS上编译target版本Mobile VLC for ios成功,其实这本来是个很简单的事情,不过中间还是出现了不少问题,由于自己本身从来没有接触过MacoS,更没有做过ios上的开发,所以还是折腾了几天,不过最后终归是折腾出来了,呵呵,只要功夫深,贴车磨成针,^_^,好了,不废话了。


    开发平台:

    MacOS X Lion 10.7.5, Xcode4.4 , SDK(IphoneOS.5.1)

    一:

    在开始编译工作之前需要保证自己有开发者权限和license,这一步很重要,我当时就是由于没有开发者权限导致编译出错,而这个错误没有接触过apple产品的童鞋很难解决。

    二:

    到该网站上http://www.videolan.org/vlc/download-ios.html下载 vlc for ios的三个源代码文件,并解压到某个工作目录,比如分别命名为MediaLibraryKit MobileVLC vlc

    三:
    替换vlc/extras/package/build_ios.sh位下面的脚本文件, 根据自己的平台做相应的修改,主要是修改两个地方
    1. SDK 的路径 ,5.0之前的SDK是/Developer/......., 我们下载的代码中的就是针对5.0以前的SDK,而我们现在使用的SDK大多说都是5.1以后的,5.1以后的SDK的路径是
    /Applications/Xcode.app/......,
    2. SDK的版本 将其中的5.1换成自己使用的SDK的版本号

    点击(此处)折叠或打开

    1. #!/bin/sh
    2. set -e

    3. echo "Building libvlc for the iOS"

    4. if [ "$1" = "Simulator" ]; then
    5.     PLATFORM="Simulator"
    6.     TARGET="i686-apple-darwin10"
    7.     ARCH="i386"
    8. else
    9.     PLATFORM="OS"
    10.     TARGET="arm-apple-darwin10"
    11.     ARCH="armv7"
    12.     OPTIM="-mno-thumb"
    13. fi

    14. THIS_SCRIPT_PATH=`pwd`/$0

    15. pushd `dirname $0`/../../..
    16. VLCROOT=`pwd` # Let's make sure VLCROOT is an absolute path
    17. popd
    18. DEVROOT="/Applications/Xcode.app/Contents/Developer/Platforms/iPhone${PLATFORM}.platform/Developer"
    19. IOS_SDK_ROOT="${DEVROOT}/SDKs/iPhone${PLATFORM}5.1.sdk"

    20. BUILDDIR=${VLCROOT}/build-ios-${PLATFORM}

    21. PREFIX=${VLCROOT}/install-ios-${PLATFORM}

    22. IOS_GAS_PREPROCESSOR="${VLCROOT}/extras/package/ios/resources/gas-preprocessor.pl"

    23. export AR="${DEVROOT}/usr/bin/ar"
    24. export RANLIB="${DEVROOT}/usr/bin/ranlib"
    25. export CFLAGS="-isysroot ${IOS_SDK_ROOT} -arch ${ARCH} -miphoneos-version-min=5.0 ${OPTIM}"
    26. export OBJCFLAGS="${CFLAGS}"
    27. if [ "$PLATFORM" = "Simulator" ]; then
    28.     # Use the new ABI on simulator, else we can't build
    29.     export OBJCFLAGS="-fobjc-abi-version=2 -fobjc-legacy-dispatch ${OBJCFLAGS}"
    30. fi
    31. export CPPFLAGS="${CFLAGS}"
    32. export CXXFLAGS="${CFLAGS}"
    33. export CPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"
    34. export CXXCPP="${DEVROOT}/usr/bin/llvm-cpp-4.2"

    35. export CC="${DEVROOT}/usr/bin/llvm-gcc-4.2"
    36. export OBJC="${DEVROOT}/usr/bin/llvm-gcc-4.2"
    37. export CXX="${DEVROOT}/usr/bin/llvm-g++-4.2"
    38. export LD="${DEVROOT}/usr/bin/ld"
    39. export STRIP="${DEVROOT}/usr/bin/strip"

    40. if [ "$PLATFORM" = "OS" ]; then
    41.   export LDFLAGS="-L${IOS_SDK_ROOT}/usr/lib -L${IOS_SDK_ROOT}/usr/lib/system -arch ${ARCH}"
    42. else
    43.   export LDFLAGS="-syslibroot=${IOS_SDK_ROOT}/ -arch ${ARCH}"
    44. fi

    45. export PATH="/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:${VLCROOT}/extras/contrib/build/bin:${VLCROOT}/extras/package/ios/resources"

    46. echo "Boostraping contribs"
    47. pushd ${VLCROOT}/extras/contrib

    48. # contains gas-processor.pl
    49. export PATH=$PATH:${VLCROOT}/extras/package/ios/resources

    50. # The contrib will read the following
    51. export IOS_SDK_ROOT

    52. echo "Building contrib for iOS"
    53. ./bootstrap ${TARGET} ios
    54. make src

    55. echo "Building contrib for current host"
    56. ./bootstrap
    57. make

    58. popd

    59. if [ "$PLATFORM" = "OS" ]; then
    60.   export AS="${IOS_GAS_PREPROCESSOR} ${CC}"
    61.   export ASCPP="${IOS_GAS_PREPROCESSOR} ${CC}"
    62. else
    63.   export AS="${DEVROOT}/usr/bin/as"
    64.   export ASCPP="${DEVROOT}/usr/bin/as"
    65. fi


    66. echo "Bootstraping vlc"
    67. if ! [ -e ${VLCROOT}/configure ]; then
    68.     ${VLCROOT}/bootstrap
    69. fi

    70. if [ ".$PLATFORM" != ".Simulator" ]; then
    71.     # FIXME - Do we still need this?
    72.     export AVCODEC_CFLAGS="-I${PREFIX}include"
    73.     export AVCODEC_LIBS="-L${PREFIX}lib -lavcodec -lavutil -lz"
    74.     export AVFORMAT_CFLAGS="-I${PREFIX}include"
    75.     export AVFORMAT_LIBS="-L${PREFIX}lib -lavcodec -lz -lavutil -lavformat"
    76. fi

    77. mkdir -p ${BUILDDIR}
    78. pushd ${BUILDDIR}

    79. # Run configure only upon changes.
    80. if [ "${VLCROOT}/configure" -nt config.log -o 
    81.      "${THIS_SCRIPT_PATH}" -nt config.log ]; then
    82. CONTRIB_DIR=${VLCROOT}/extras/contrib/hosts/${TARGET}/ios 
    83. ${VLCROOT}/configure 
    84.     --prefix="$PREFIX" 
    85.     --host="${TARGET}" 
    86.     --enable-debug 
    87.     --disable-shared 
    88.     --enable-static 
    89.     --disable-macosx 
    90.     --disable-macosx-defaults 
    91.     --disable-macosx-vout 
    92.     --disable-macosx-dialog-provider 
    93.     --disable-macosx-qtcapture 
    94.     --disable-macosx-eyetv 
    95.     --disable-macosx-vlc-app 
    96.     --with-macosx-sdk=${IO_SDK_ROOT} 
    97.     --enable-audioqueue 
    98.     --enable-ios-vout 
    99.     --enable-avcodec 
    100.     --enable-avformat 
    101.     --enable-swscale 
    102.     --enable-faad 
    103.     --disable-mad 
    104.     --disable-a52 
    105.     --disable-fribidi 
    106.     --disable-macosx-audio 
    107.     --disable-qt4 --disable-skins2 
    108.     --disable-libgcrypt 
    109.     --disable-remoteosd 
    110.     --disable-vcd 
    111.     --disable-postproc 
    112.     --disable-vlc 
    113.     --disable-vlm 
    114.     --disable-httpd 
    115.     --disable-nls 
    116.     --disable-glx 
    117.     --disable-visual 
    118.     --disable-lua 
    119.     --disable-sse 
    120.     --disable-neon 
    121.     --disable-mmx # MMX and SSE support requires llvm which is broken on Simulator
    122. fi

    123. CORE_COUNT=`sysctl -n machdep.cpu.core_count`
    124. let MAKE_JOBS=$CORE_COUNT+1

    125. echo "Running make -j$MAKE_JOBS"

    126. make -j$MAKE_JOBS
    127. make install
    128. popd

    三:

    替换MobileVLC/buildMobileVLC.sh为下面的代码, 同样需要根据自己SDK的版本号加以修改。这个是编译执行的总脚本,这个脚本会调用刚才修改的vlc/extras/package/build_ios.sh,然后build_ios.sh会去调用vlc/extras/contrib/bootstrap脚本,这样最终实现整个工程的编译

    点击(此处)折叠或打开

    1. #!/bin/bash


    2. rm -rf ./MediaLibraryKit/External/MobileVLCKit
    3. rm -rf ./MobileVLC/External/MobileVLCKit
    4. rm -rf ./MobileVLC/External/MediaLibraryKit

    5. if [ "$1" = "Simulator" ]; then
    6.     pushd vlc
    7.         echo "--==-- Build for vlc (simulator version) --==--"
    8.         pushd extras/package/ios
    9.             ./build_for_iOS.sh Simulator
    10.         popd

    11.         echo "--==-- Build for vlc-MobileVLCKit (simulator version) --==--"
    12.         pushd projects/macosx/framework
    13.             xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphonesimulator5.1 SDKROOT=iphonesimulator5.1 VALID_ARCHS=i386 ARCHS=i386 
    14.             xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release" -sdk iphonesimulator5.1 SDKROOT=iphonesimulator5.1 VALID_ARCHS=i386 ARCHS=i386
    15.         popd
    16.     popd

    17.     echo "--==-- Build for MediaLibraryKit (simulator version) --==--"
    18.     pushd MediaLibraryKit
    19.         ln -s ../../vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
    20.         xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphonesimulator5.1 SDKROOT=iphonesimulator5.1 VALID_ARCHS=i386 ARCHS=i386
    21.     popd

    22.     echo "--==-- Build for MobileVLC (simulator version) --==--"
    23.     pushd MobileVLC
    24.         ln -s ../../vlc/projects/macosx/framework/build/Release-iphonesimulator External/MobileVLCKit
    25.         ln -s ../../MediaLibraryKit/build/Release-iphonesimulator External/MediaLibraryKit
    26.         xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphonesimulator5.1 SDKROOT=iphonesimulator5.1 VALID_ARCHS=i386 ARCHS=i386
    27.     popd
    28. else
    29.     pushd vlc
    30.         echo "--==-- Build for vlc (os version) --==--"
    31.         pushd extras/package/ios
    32.             ./build_for_iOS.sh
    33.         popd

    34.         echo "--==-- Build for vlc-MobileVLCKit (os version) --==--"
    35.         pushd projects/macosx/framework
    36.             xcodebuild -project MobileVLCKit.xcodeproj -target "Aggregate static plugins" -configuration "Release" -sdk iphoneos5.1 SDKROOT=iphoneos5.1 VALID_ARCHS=armv7 ARCHS=armv7
    37.             xcodebuild -project MobileVLCKit.xcodeproj -target "MobileVLCKit" -configuration "Release" -sdk iphoneos5.1 SDKROOT=iphoneos5.1 VALID_ARCHS=armv7 ARCHS=armv7 
    38.         popd
    39.     popd

    40.     echo "--==-- Build for MediaLibraryKit (os version) --==--"
    41.     pushd MediaLibraryKit
    42.         ln -s ../../vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
    43.         xcodebuild -project MobileMediaLibraryKit.xcodeproj -configuration "Release" -sdk iphoneos5.1 SDKROOT=iphoneos5.1 VALID_ARCHS=armv7 ARCHS=armv7 
    44.     popd

    45.     echo "--==-- Build for MobileVLC (os version) --==--"
    46.     pushd MobileVLC
    47.         ln -s ../../vlc/projects/macosx/framework/build/Release-iphoneos External/MobileVLCKit
    48.         ln -s ../../MediaLibraryKit/build/Release-iphoneos External/MediaLibraryKit
    49.         xcodebuild -project MobileVLC.xcodeproj -configuration "Release" -sdk iphoneos5.1 SDKROOT=iphoneos5.1 VALID_ARCHS=armv7 ARCHS=armv7 
    50.     popd

    51. fi

    四:
    刚才说了build_ios.sh会去调用 vlc/extras/contrib里的bootstrap,所以bootstrap的内容要修改如下,其中mac版本需要根据自己系统mac版本加以修改,如为10.8的请把其中10.7的文本都替换为10.8

    点击(此处)折叠或打开

    1. #!/bin/sh 
    2. *************************************************************************** 
    3. # bootstrap : Set up config.mak 
    4. *************************************************************************** 
    5. # Copyright (C) 2003-2009 the VideoLAN team 
    6. # $Id$ 

    7. # Authors: Christophe Massiot <massiot@via.ecp.fr> 
    8. # Derk-Jan Hartman <hartman at videolan dot org> 
    9. # Felix Paul Kühne <fkuehne at videolan dot org> 

    10. # This program is free software; you can redistribute it and/or modify 
    11. # it under the terms of the GNU General Public License as published by 
    12. # the Free Software Foundation; either version 2 of the License, or 
    13. (at your option) any later version. 

    14. # This program is distributed in the hope that it will be useful, 
    15. # but WITHOUT ANY WARRANTY; without even the implied warranty of 
    16. # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 
    17. # GNU General Public License for more details. 

    18. # You should have received a copy of the GNU General Public License 
    19. # along with this program; if not, write to the Free Software 
    20. # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. 
    21. *************************************************************************** 
    22.   
    23. if test "$#" -gt "2" -o "$1" = "-h" -o "$1" = "--help" ; then 
    24.     echo "Usage: $0 [host [distro]]" >&
    25.     echo " Prepare config.mak file." >&
    26.     exit 1 
    27. fi 
    28.   
    29. LANG=
    30. export LANG 
    31. set -e 
    32. set +
    33.   
    34. BUILD=`gcc -dumpmachine` 
    35. if test "$#" -ge "1"; then 
    36.     HOST="$1" 
    37. else 
    38.     HOST="$BUILD" 
    39. fi 
    40.   
    41. DISTRO= 
    42. if test "$#" = "2"; then 
    43.     echo "Forcing distro.mak to use $2.mak" 
    44.     DISTRO="$2" 
    45.     HOST="$1" 
    46. fi 
    47.   
    48. rm -f config.mak 
    49. { 
    50.     echo "# Automatically generated by bootstrap." 
    51.     echo "# Make changes if you know what you're doing." 
    52. } > config.mak 
    53.   
    54. rm -f distro.mak 
    55. { 
    56.     echo "# Automatically generated by bootstrap" 
    57.     echo "# Make changes if you know what you're doing." 
    58. } > distro.mak 
    59.   
    60. if test "$HOST" != "$BUILD"; then 
    61.     if test -z "$CC"; then 
    62.         CC="${HOST}-gcc" 
    63.     fi 
    64.     if test -z "$CXX"; then 
    65.         CXX="${HOST}-g++" 
    66.     fi 
    67.     if test -z "$LD"; then 
    68.         LD="${HOST}-ld" 
    69.     fi 
    70.     if test -z "$RANLIB"; then 
    71.         RANLIB="${HOST}-ranlib" 
    72.     fi 
    73.     if test -z "$AR"; then 
    74.         AR="${HOST}-ar" 
    75.     fi 
    76.     if test -z "$STRIP"; then 
    77.         STRIP="${HOST}-strip" 
    78.     fi 
    79. fi 
    80.   
    81. case $HOST in 
    82.     *powerpc*|*ppc*) 
    83.          ARCH="ppc" 
    84.      ;; 
    85.     *86_64*) 
    86.           ARCH="x86_64" 
    87.      ;; 
    88.     *86*) 
    89.           ARCH="i386" 
    90.      ;; 
    91.     arm*eabi) 
    92.           ARCH="armel" 
    93.      ;; 
    94.     arm*) 
    95.           ARCH="arm" 
    96.      ;; 
    97. esac 
    98. echo "ARCH = $ARCH" >> config.mak 
    99.   
    100. # Check the HAVE_{OS} 
    101. case $HOST in 
    102.     *darwin*) 
    103.         echo "HAVE_DARWIN_OS = 1" >> config.mak 
    104.         echo "HAVE_BSD = 1" >> config.mak 
    105.     ;; 
    106.     *linux*) 
    107.         echo "HAVE_LINUX = 1" >> config.mak 
    108.     ;; 
    109.     *bsd*) 
    110.         echo "HAVE_BSD = 1" >> config.mak 
    111.     ;; 
    112.     *wince*) 
    113.         echo "HAVE_WINCE = 1" >> config.mak 
    114.     ;; 
    115. esac 
    116.   
    117. case $DISTRO$HOST in 
    118.     ppc-darwin) 
    119.         # Mac OS X < 10.
    120.         echo "Your version of Mac OS X is too old!" >&
    121.         echo "Compiling VLC requires 10.5.x or later" >&
    122.         exit 1 
    123.     ;; 
    124.     *-apple-darwin8) 
    125.         echo "Your version of Mac OS X is too old!" >&
    126.         echo "Compiling and running VLC requires 10.5.x or later" >&
    127.         exit 1 
    128.     ;; 
    129.     powerpc-apple-darwin9) 
    130.         SDK_TARGET=10.
    131.         echo "SDK_TARGET = ${SDK_TARGET}" >> config.mak 
    132.         echo "ENVP = MACOSX_DEPLOYMENT_TARGET=${SDK_TARGET}" >> config.mak 
    133.         echo "MACOSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" >> config.mak 
    134.         echo "HAVE_DARWIN_9 = 1" >> config.mak 
    135.         HAVE_DARWIN_9=
    136.         HAVE_DARWIN_32=
    137.         CFLAGS_TUNING=" -arch ppc -mtune=G4" 
    138.         EXTRA_CFLAGS=" -D${ENVP} -isysroot ${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    139.         EXTRA_LDFLAGS=" -arch ppc -isysroot ${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET} -Wl,-syslibroot,${MACOSX_SDK}" 
    140.         CC="/Applications/Xcode.app/Contents/Developer/usr/bin/gcc-4.2" 
    141.         CXX="/Applications/Xcode.app/Contents/Developer/usr/bin/g++-4.2" 
    142.         LD="ld -arch ppc -syslibroot ${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    143.         echo "PATH = /bin:/usr/bin:/usr/local/bin:" >> config.mak 
    144.         DISTRO=darwin 
    145.         if test -e /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs; then 
    146.             echo "SDKs found. Everything is fine." >&
    147.         else 
    148.             echo "ERROR:nYour Developer Tools' SDKs were not found.nYou need to add extra symbolic links to /Developer to achieve correctlynbuilt contribs.nHave a look at the OSX-Compile-HOWTO for details." >&2
    149.             exit 1 
    150.         fi 
    151.     ;; 
    152.     i686-apple-darwin*) 
    153.         echo "Building for $DISTRO" 
    154.         SDK_TARGET=10.
    155.         MIN_LD_VERSION_WITH_TEXT_RELOCATION=81 
    156.         echo "SDK_TARGET = ${SDK_TARGET}" >> config.mak 
    157.         echo "HAVE_DARWIN_OS_ON_INTEL = 1" >> config.mak 
    158.         echo "HAVE_DARWIN_9 = 1" >> config.mak 
    159.         HAVE_DARWIN_9=
    160.         if test `ld -v 2> /dev/stdout | sed -E 's/.*ld64-([0-9]+).*/1/'` -lt ${MIN_LD_VERSION_WITH_TEXT_RELOCATION}; then 
    161.             echo "ERROR: Your ld version is unable to compile VLC.nUpdate to Xcode 3.1 or higher." >&
    162.             exit 1 
    163.         fi 
    164.         echo "ENVP = MACOSX_DEPLOYMENT_TARGET=${SDK_TARGET}" >> config.mak 
    165.         echo "MACOSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk" >> config.mak 
    166.         HAVE_DARWIN_32=
    167.         CFLAGS_TUNING=" -march=prescott -mtune=generic -arch i386 -m32" 
    168.         EXTRA_CFLAGS=" -D${ENVP} -isysroot ${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    169.         EXTRA_LDFLAGS=" -arch i386 -isysroot ${MACOSX_SDK} -Wl,-syslibroot,${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    170.         CC="/Applications/Xcode.app/Contents/Developer/usr/bin/gcc-4.2" 
    171.         CXX="/Applications/Xcode.app/Contents/Developer/usr/bin/g++-4.2" 
    172.         echo "PATH = /bin:/usr/bin:/usr/local/bin" >> config.mak 
    173.         DISTRO=darwin 
    174.         if test -e /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs; then 
    175.             echo "SDKs found. Everything is fine." >&
    176.         else 
    177.             echo "ERROR:nYour Developer Tools' SDKs were not found.nYou need to add extra symbolic links to /Developer to achieve correctlynbuilt contribs.nHave a look at the OSX-Compile-HOWTO for details." >&2
    178.             exit 1 
    179.         fi 
    180.         if test $HOST = "i686-apple-darwin10"; then 
    181.             echo "HAVE_DARWIN_10 = 1" >> config.mak 
    182.         fi 
    183.     ;; 
    184.     x86_64-apple-darwin*) 
    185.         SDK_TARGET=10.
    186.         echo "SDK_TARGET = ${SDK_TARGET}" >> config.mak 
    187.         echo "HAVE_DARWIN_OS_ON_INTEL = 1" >> config.mak 
    188.         echo "HAVE_DARWIN_9 = 1" >> config.mak 
    189.         echo "ENVP = MACOSX_DEPLOYMENT_TARGET=${SDK_TARGET}" >> config.mak 
    190.         echo "MACOSX_SDK = /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${SDK_TARGET}.sdk" >> config.mak 
    191.         HAVE_DARWIN_64=
    192.         CFLAGS_TUNING=" -march=core2 -mtune=core2 -m64 -arch x86_64" 
    193.         echo "HAVE_DARWIN_64 = 1" >> config.mak 
    194.         EXTRA_CFLAGS=" -D${ENVP} -isysroot ${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    195.         EXTRA_LDFLAGS=" -arch x86_64 -isysroot ${MACOSX_SDK} -Wl,-syslibroot,${MACOSX_SDK} -mmacosx-version-min=${SDK_TARGET}" 
    196.         echo "PATH = /bin:/usr/bin:/usr/local/bin" >> config.mak 
    197.         CC="/Applications/Xcode.app/Contents/Developer/usr/bin/gcc-4.2" 
    198.         CXX="/Applications/Xcode.app/Contents/Developer/usr/bin/g++-4.2" 
    199.         LD="ld" 
    200.         RANLIB="ranlib" 
    201.         AR="ar" 
    202.         STRIP="strip" 
    203.         DISTRO=darwin64 
    204.         if test -e /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs; then 
    205.             echo "SDKs found. Everything is fine." >&
    206.         else 
    207.             echo "ERROR:nYour Developer Tools' SDKs were not found.nYou need to add extra symbolic links to /Developer to achieve correctlynbuilt contribs.nHave a look at the OSX-Compile-HOWTO for details." >&2
    208.             exit 1 
    209.         fi 
    210.         if test $HOST = "x86_64-apple-darwin10"; then 
    211.             echo "HAVE_DARWIN_10 = 1" >> config.mak 
    212.         fi 
    213.     ;; 
    214.     *mingw32ce) 
    215.         echo "HAVE_WINCE = 1" >> config.mak 
    216.         echo "PKG_CONFIG_PATH = $(PREFIX)/lib/pkgconfig" >> config.mak 
    217.         EXTRA_CPPFLAGS=" -D_WIN32_WCE=0x0500" 
    218.         DISTRO=wince 
    219.     ;; 
    220.     *64-*mingw*) 
    221.         echo "HAVE_WIN64 = 1" >> config.mak 
    222.         echo "HAVE_WIN32 = 1" >> config.mak 
    223.         echo "PKG_CONFIG_PATH = $(PREFIX)/lib/pkgconfig" >> config.mak 
    224.            EXTRA_CFLAGS="-O3" 
    225.         DISTRO=win64 
    226.     ;; 
    227.     *mingw32*) 
    228.         echo "HAVE_WIN32 = 1" >> config.mak 
    229.         echo "PKG_CONFIG_PATH = $(PREFIX)/lib/pkgconfig" >> config.mak 
    230.         EXTRA_CFLAGS=" -O3 -march=i686 -mtune=generic" 
    231.         DISTRO=win32 
    232.     ;; 
    233.     i686-pc-cygwin) 
    234.         echo "HAVE_WIN32 = 1" >> config.mak 
    235.         echo "HAVE_CYGWIN = 1" >> config.mak 
    236.         CC="gcc -mno-cygwin -isystem /usr/include/mingw" 
    237.         CXX="g++ -mno-cygwin -isystem /usr/include/mingw" 
    238.         HOST=`$CC -dumpmachine` 
    239.         EXTRA_CFLAGS=" -mno-cygwin -isystem /usr/include/mingw" 
    240.         EXTRA_CPPFLAGS=" -mno-cygwin -isystem /usr/include/mingw" 
    241.         EXTRA_LDFLAGS=" -mno-cygwin" 
    242.         echo "PKG_CONFIG_PATH = $(PREFIX)/lib/pkgconfig" >> config.mak 
    243.         DISTRO=win32 
    244.     ;; 
    245.     arm-wince-pe) 
    246.         echo "PKG_CONFIG_PATH = $(PREFIX)/lib/pkgconfig" >> config.mak 
    247.         EXTRA_CPPFLAGS=" -D_WIN32_WCE" 
    248.         DISTRO=wince 
    249.     ;; 
    250.     armeb-linux-uclibc) 
    251.         echo "HAVE_UCLIBC = 1" >> config.mak 
    252.         echo "HAVE_BIGENDIAN = 1" >> config.mak 
    253.         EXTRA_CFLAGS="-Os -march=armv5 -msoft-float" 
    254.     ;; 
    255.     arm-none-linux-gnueabi) 
    256.         if test -f /etc/maemo_version; then 
    257.             DISTRO=maemo 
    258.             echo 'HAVE_MAEMO = 1' >> config.mak 
    259.             EXTRA_CFLAGS=" -mcpu=cortex-a8 -mtune=cortex-a8 -march=armv7-a" 
    260.             EXTRA_CFLAGS="$EXTRA_CFLAGS -mfpu=neon -mfloat-abi=softfp" 
    261.             EXTRA_CFLAGS="$EXTRA_CFLAGS -O3 -fno-tree-vectorize" 
    262.         else 
    263.             EXTRA_CFLAGS="-msoft-float" 
    264.         fi 
    265.     ;; 
    266.     *86_64*linux*) 
    267.         EXTRA_CFLAGS=" -fPIC" 
    268.         EXTRA_CPPFLAGS=" -fPIC" 
    269.         EXTRA_LDFLAGS=" -L/usr/lib64" 
    270.         echo "LIBRARY_PATH = /usr/lib64" >> config.mak 
    271.         echo "PKG_CONFIG_PATH = /usr/lib64/pkgconfig" >> config.mak 
    272.         echo "PKG_CONFIG_LIBDIR = /usr/lib64/pkgconfig" >> config.mak 
    273.     ;; 
    274.     *arm-apple-darwin*) 
    275.         EXTRA_CFLAGS=" -arch armv7" 
    276.         EXTRA_LDFLAGS=" -arch armv7" 
    277.         DISTRO="ios" 
    278.     ;; 
    279. esac 
    280. case "$DISTRO" in 
    281.   ios) 
    282.    echo 'HAVE_IOS = 1' >> config.mak 
    283.    if test -z "$IOS_SDK_ROOT"; then 
    284.      echo "ERROR:nThe bootstrap script requires the IOS_SDK_ROOT environment variable to be set when building for iOS !" 
    285.      exit 1 
    286.    fi 
    287.    EXTRA_CFLAGS+=" $CFLAGS" 
    288.    EXTRA_LDFLAGS+=" $LDFLAGS" 
    289.    EXTRA_CPPFLAGS+=" $CPPFLAGS" 
    290.    EXTRA_CXXFLAGS+=" $CXXFLAGS" 
    291.    echo "IOS_SDK_ROOT = ${IOS_SDK_ROOT}" >> config.mak 
    292.   ;; 
    293. esac 
    294.   
    295. if test -z "${DISTRO}" -a "$HOST" = "$BUILD"; then 
    296.     if test -d "/usr/lib/pkgconfig"; then 
    297.         if test -z "$PKG_CONFIG_PATH"; then 
    298.             echo "PKG_CONFIG_PATH = /usr/lib/pkgconfig" >> config.mak 
    299.         fi 
    300.         if test -z "$PKG_CONFIG_LIBDIR"; then 
    301.             echo "PKG_CONFIG_LIBDIR = /usr/lib/pkgconfig" >> config.mak 
    302.         fi 
    303.     fi 
    304.     # Try to match distribution 
    305.     if test -f /etc/fedora-release; then 
    306.         DISTRO=fedora 
    307.     elif test -f /etc/maemo_version; then 
    308.         DISTRO=maemo 
    309.         echo 'HAVE_MAEMO = 1' >> config.mak 
    310.     elif test -f /etc/debian_version; then 
    311.         # NOTE: check for Debian *after* its derivatives 
    312.         DISTRO=debian 
    313.     fi 
    314. fi 
    315.   
    316. # Default Unix-like systems 
    317. test -z "${DISTRO}" && DISTRO=unix 
    318.   
    319. echo "BUILD = $BUILD" >> config.mak 
    320. echo "HOST = $HOST" >> config.mak 
    321.   
    322. echo "PREFIX = `pwd`/hosts/$HOST/$DISTRO" >> config.mak 
    323.   
    324. mkdir -p hosts/$HOST 
    325. ln -sfn $DISTRO hosts/$HOST/default_distro 
    326.   
    327. if [ "$HOST" = "$BUILD" ]; then 
    328.    ln -sfn hosts/$HOST/$DISTRO build 
    329. fi 
    330.   
    331. echo "CC = ${CC}" >> config.mak 
    332. echo "CXX = ${CXX}" >> config.mak 
    333. echo "LD = ${LD}" >> config.mak 
    334. echo "RANLIB = ${RANLIB}" >> config.mak 
    335. echo "AR = ${AR}" >> config.mak 
    336. echo "STRIP = ${STRIP}" >> config.mak 
    337. echo "EXTRA_CFLAGS = ${CFLAGS_TUNING} ${EXTRA_CFLAGS}" >> config.mak 
    338. echo "EXTRA_CPPFLAGS = ${EXTRA_CPPFLAGS} -isystem $(PREFIX)/include" >> config.mak 
    339. echo "EXTRA_LDFLAGS = ${EXTRA_LDFLAGS}" >> config.mak 
    340. echo "EXTRA_PATH = ${EXTRA_PATH}" >> config.mak 
    341. echo "DISTRO = ${DISTRO}" >> config.mak 
    342.   
    343. #CMAKE 
    344. if test "$HOST" != "$BUILD"; then 
    345. if test ${DISTRO} = "win32"; then 
    346. echo "SET(CMAKE_SYSTEM_NAME Windows)" >> toolchain.cmake 
    347. fi 
    348. echo "SET(CMAKE_C_COMPILER ${CC})" >> toolchain.cmake 
    349. echo "SET(CMAKE_CXX_COMPILER ${CXX})" >> toolchain.cmake 
    350. echo "SET(CMAKE_FIND_ROOT_PATH `pwd` )" >> toolchain.cmake 
    351. echo "set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)" >> toolchain.cmake 
    352. echo "set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)" >> toolchain.cmake 
    353. echo "set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)" >> toolchain.cmake 
    354. fi 
    355.   
    356. if wget --version >/dev/null 2>&1; then 
    357.     echo "WGET = "`which wget`" -c --passive" >> config.mak 
    358. elif test -z `curl --version >/dev/null 2>&1`; then 
    359.     echo "WGET = "`which curl`" -L -O" >> config.mak 
    360. else 
    361.     echo "You need at least wget or curl to fetch the packages." >&
    362.     exit 1 
    363. fi 
    364.   
    365. if svn --version >/dev/null 2>&1; then 
    366.     echo "SVN = "`which svn`"" >> config.mak 
    367. else 
    368.     echo "You do not have a subversion client in your PATH." >&
    369. fi 
    370.   
    371. if git --version>/dev/null 2>&1; then 
    372.     echo "GIT = "`which git`"" >> config.mak 
    373. else 
    374.     echo "You do not have a Git client in your PATH." >&
    375. fi 
    376.   
    377. if test -z "$CONTRIBS_RELEASE"; then 
    378.     echo "EXTRA_CFLAGS += -DNDEBUG" >> config.mak 
    379.     set +
    380.     echo 
    381.     echo "*****************************************************************" 
    382.     echo "* If you need contribs with all debug information, run this *" 
    383.     echo "* line and compile the libraries on your own. *" 
    384.     echo "* CONTRIBS_RELEASE=no ./bootstrap *" 
    385.     echo "*****************************************************************" 
    386. fi 
    387.   
    388. if test $HAVE_DARWIN_9; then 
    389.     set +
    390.     echo 
    391.     echo "*****************************************************************" 
    392.     echo "* We are using GCC-4.2 on OS X, so compilation WILL FAIL if it *" 
    393.     echo "* is NOT installed. *" 
    394.     echo "*****************************************************************" 
    395. fi 
    396.   
    397. if test $HAVE_DARWIN_32; then 
    398.     set +
    399.     echo 
    400.     echo "*****************************************************************" 
    401.     echo "* VLC will be compiled in 32bit mode. *" 
    402.     echo "* *" 
    403.     echo "* Re-run with the x86_64-apple-darwin* argument to turn on *" 
    404.     echo "* 64bit compilation for Intel-based Macs, whereas * is either *" 
    405.     echo "* 9 or 10 depending on your Darwin version. *" 
    406.     echo "* There is NO PPC64 support right now. *" 
    407.     echo "*****************************************************************" 
    408. fi 
    409.   
    410. if test $HAVE_DARWIN_64; then 
    411.     set +
    412.     echo 
    413.     echo "*****************************************************************" 
    414.     echo "* VLC will be compiled in 64bit mode using the 10.5 SDK. *" 
    415.     echo "*****************************************************************" 
    416.     set -x 
    417. fi 
    418.   
    419. case `uname` in 
    420.     Linux) 
    421.         CPUS=`grep -c ^processor /proc/cpuinfo` 
    422.      ;; 
    423.     *) 
    424.         CPUS=1 # default 
    425.      ;; 
    426. esac 
    427. echo "MAKEJOBS = -j$CPUS" >> config.mak 
    428.   
    429. echo 
    430. echo "Using $CPUS processors"
    五:

    修改vlc/extras/contrib/src目录下的Makefile, 禁用汇编,否则会编译出错。 搜寻关键字“FFMPEGCONF”,使其加入"--disable-asm"参数。如果用vim编辑Makefile文件,在底行模式下输入“:/FFMPEGCON”,这样会搜索到FFMPEGCONF,然后修改为FFMPEGCONF=--disable-asm

    六:
    至于网上有的文章说的下面的一步,我发现下面的i386目录和其中的limits.h和_limits.h两个文件时存在的,所以不需要创建,如果你发现你的没有这个目录,那么请做下一步

    为了编译libdvbpsi库,稍稍修改iOS SDK的源文件。这是因为编译时会报错说找不到"i386/limits.h",所以需要把这个文件拷贝到他的搜寻目录中去。具体原因见后面的纠错Troubleshotting章节。

     - a) 找到目录:/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS5.0.sdk/usr/include

     - b) 在其中新建目录:i386

     - c) 全局搜索某个i386目录下的limits.h和_limits.h文件,并将搜索到的这两个文件拷贝入刚才创建的目录中

    七:
    Ok,到现在为止,准备工作已经就绪,可以开始编译工作了,到工作目录下,也就是刚开始解压三个源文件所在的目录执行
    总的编译脚本文件 ./MobileVLC/buildMobileVLC.sh,这个过程一般会出现错误,一般是下载文件出现错误,因为这个脚本会首先去下载ffmpeg的库,和faad2的音频库,还有live555库(用来支持RTSP协议栈的),还有contrib-macosx-i386-34.tar.bz2,这个文件下载几乎必然出错,可以到网上手动下载这个包放到相应目录加以替换。一切顺利的话,最后会都出现BUILD SUCCESSFUL

    八: 编译过程中遇到的问题总结

    1. ffmpeg打 patch的时候出错,这个错误无关紧要,可以忽略,再次执行脚本的时候会继续执行,跳过这个错误
    2. 下载其他包的时候出错
     "/usr/bin/curl" -L -O http://live555.com/liveMedia/public/live555-latest.tar.gz
      % Total    % Received % Xferd  Average Speed   Time    Time     Time  Current
                                     Dload  Upload   Total   Spent    Left  Speed
    100  565k  100  565k    0     0   9522      0  0:01:00  0:01:00 --:--:-- 39832
    要检查一下下载是不是像上面一样是100%,因为这个源码给出的下载地址是很久以前的了,很多会出错,一定要检查每一个包都下载完全,后面出现的错误大多数都与这个有关,比如我之前编译一直出现下面这样一个错误
    sr/kevin/VLC_IOS/vlc/projects/macosx/framework/build/Release-iphoneos/libMobileVLCKit.a
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: -dynamic not specified the following flags are invalid: -ObjC 
    /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /usr/kevin/VLC_IOS/vlc/projects/macosx/framework/../../../extras/contrib/hosts/arm-apple-darwin10/ios/lib/libBasicUsageEnvironment.a (No such file or directory)
    我找了很久最后发现就是因为前面的一些包没有下载完全,或者下载的仅仅是个html文件,这点一定要去相关的目录下用file命令确认。这样类似的错误就是因为前面的包没有完全下载而导致libMobileVLCKit.a静态库生成不了,才会出现。最后再强调一下,一定要保证所有的
    包都下载完全,可以到log里详细的查看,编译的log可以重定向到一个文件来保存,以方便查看。
    比如:./buildMobileVLC.sh > log.txt

    3.编译之前一定要确定自己的网络不受限制,我之前折腾了很久就是因为公司的网络限制了很多网页不能访问,就因为这个我调试了一两天,实在是太郁闷了,最后拿了个3G上网卡才解决的。如果你在公司里面编译,那么请确认你的网络是不是受限,也可以将需要下载的包在别的网络下载下来放到相应的目录下。

    4.一定要有开法者权限和apple的授权
    Code Sign error: The identity 'iPhone Developer' doesn't match any valid, non-expired certificate/private key pair in your keychains

    这个错误就是没有apple的授权和证书,由于之前没有接触过apple的开发,所以这个错误让我一头雾水。这个需要购买apple的license或者破解,此刻又让我对Linux即开源软件多了一分敬意,还有video lan组织,向你们致以崇高的敬意。

    展开全文
  • Practical VLC (Visible Light Communication) systems are expected to leverage the lighting infrastructure in order to deliver data to devices in a lighting field. These devices can be static or ...
  • For example, a video shot in portrait orientation on a mobile phone may be rotated by 90 degrees when played inside a Vlc.DotNet control. However, the video plays in the expected portrait orientation...
  • Starting player: /Applications/VLC.app/Contents/MacOS/VLC Traceback (most recent call last): File "/usr/local/bin/streamlink", line 9, in <module> load_entry_point('streamlink=&#...
  • <p>VLC cannot play the video file (shows blank screen), or transcoding with ffmpeg gives error message. <p><a href="https://github.com/pupil-labs/pupil/files/1537929/ffmpeg.log">ffmpeg.log</a></p> ...
  • Following the documentation about importing frameworks (https://github.com/tanersener/mobile-ffmpeg/wiki/Importing-Frameworks) but of course using xcframeworks instead of framework should make the ...
  • Motion JPEG格式流媒体服务器(转)

    千次阅读 2013-08-02 16:22:08
    Download source files - 44.3 KB Download demo project - 11.2 KB ...For mobile clients: Other clients (such as Firefox, Chrome and VLC player): Introduction Motion JPEG is a stream of JPG image

    For mobile clients:

    Samsung Galaxy SII

    Other clients (such as Firefox, Chrome and VLC player):

    Streaming the desktop images to different remote clients

    Introduction

    Motion JPEG is a stream of JPG images over HTTP protocol and it is commonly used for many multimedia applications specially in digital cameras (IP cameras). Although there are many ways to send images as a video to any remote computer  MJPEG is the preferred one since normally it does not need any client software to be installed in the remote computer!. that is because it is supported by most of the common web browsers like Firefox and Chrome but unfortunately, it is not yet supported by Internet Explorer directly (but there are some plug-ins that make it possible to work with IE).

    Motivation 

    In many I needed to stream a video of my desktop, camera, or whatever to a remote computer which has no client software to see my stream... In such a case, using Motion-JPEG streams is preferred because it needs no more than an internet browser. In this article I'm not going to describe the internal structure of an MJPEG stream (for more information, please visit Motion_JPEG) instead of that I'm going to describe how to use this library for MJPEG streaming.

    How to use this library

    The main class in our library is ImageSreamingSever() which contains the following methods and properties:

    Methods:

    • void Start(): Starts the server on a specified TCP port.
    • void Stop(): Stops the server and closes any open connections.

    Properties:

    • ImagesSource: The images collection (IEnumerable<Image>) to be streamed to any connected client.
    • Interval: The delay time (in milliseconds) between each sending image from the ImagesSource collection.
    • IsRunning: Is a read-only bool property indicating the status of the server.
    • Clients: Returns a read-only collection of the currently connected socket of each client.

    Example:

    In order to implement a streaming server that can send a video of your desktop screen to any connected client, you'll need only two lines of code using our ImageStreamingServer, as follow:

    ImageStreamingServer server = new ImageStreamingServer(); 
    server.Start(8080);

    That's it !!!.. 

    Now if you open (for example) the chrome internet explorer and write the IP of the server followed by colon and then the port number, in our example it is something like this :

    http://127.0.0.1:8080
    

    you will properly see a video of your computer screen in the explorer .. and same if you do this from another computer (with the correct IP of your server), you should see something like this :

    Google Chrome

    Implementing your own ImagesSource 

    Actually I've chosen IEnumerable<Image> as a source of images because of the flexibility that this interface is providing, for example the default ImagesSource property of the class ImageStreamingServer is anIEnumerable<Image> of the desktop screen, but at the same time you are free to implement any other type of image source you like by changing the value of that property.

    Suppose you want to make the images source from the camera or from the images file of any folder in your computer, then your code should be something like this:

    IEnumerable<Image> CameraImagesSource() 
    { 
        // Your code must be here 
    } 
    
    IEnumerable<Image> FolderImagesSource(string path) 
    { 
        // Your code must be here 
    }

    As a real example, let's implement a source of images that streams all "*.jpg" photos from a specified folder path as follows:

    private IEnumerable<Image> FolderImagesSource(string path)
    {
        var files = System.IO.Directory.GetFiles(path, "*.jpg");
    
        foreach (var file in files)
            yield return Image.FromFile(file);
    
        yield break;
    }
    
    private void Form1_Load(object sender, EventArgs e)
    {
        var source = FolderImagesSource(@"C:\Pictures\");
    
        _Server = new ImageStreamingServer();
        _Server.ImagesSource = source;
        _Server.Start(8080);
    }

    Note: the above code can be shortened as follows (thanks for IEnumerable extensions and LINQ):

    var source = System.IO.Directory.GetFiles(@"C:\Pictures\", "*.jpg").Select(s => Image.FromFile(s));
    
    _Server = new ImageStreamingServer(source);
    _Server.Start(8080);

    Supported client software

    To see the streaming video of our server, you will need to use any software that supports Motion-JPEG streaming such as a Mozilla FirefoxGoogle's Chrome or VideoLAN Player (VLC) :

    Free client software for Windows PC

    And finally for your mobile (android) use FireFox or any other free app that can be found on Google's market such astinyCamMonitor (that was used in the picture below):

    Samsung Galaxy SII

    Future versions 

    In the future versions of the library I'm going to add a variety of images sources such as:

    • Images from a specific region of the screen.
    • Images from a specific window in the system.
    • Streaming images from a camera
    • All photos from any folder in a disk.
    • And any other suggested sources of images you may want !? ...

    And till that time, fill free to enjoy this version ;-)

    License

    This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)

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  • which enables something that Qt itself has very poor support for especially on mobile versions of Qt (have to use qml, the performance is terrible, very poort file format support etc etc). <p>My own...
  • AcousticEchoCanceler mode

    2021-01-11 02:03:47
    <div><p>Hi, thanks for amazing project\ ...<p>Yasea and VLC are run in the same mobile device.\ But I still hear echo. </p><p>该提问来源于开源项目:begeekmyfriend/yasea</p></div>
  • <div><p>Inspired by QmlVlc I have rewritten how video is rendered with QML to try to support mobile platforms and due to Qt 5.6 issues with current rendering. Old VlcQmlVideoObject and ...
  • 流媒体链接(需要支持vlc等流媒体的播放器) 屏幕截图 :mobile_phone: 家 新下载 资料下载 激流下载 下载清单 安装 :mobile_phone_with_arrow: 您有多种选择来安装Unchained for Android: 从GitHub获取 从CircleCI...
  • Cant scrub video?

    2020-11-27 13:03:58
    <p>I am not sure why I cant scrub my videos back and forth. I am guessing that it must be a codec issue. I tried different videos so I am thinking that some transcoding happenin somewhere? <p>I went ...
  • SAMSUNG USB Driver for Mobile Phones Security Update for CAPICOM (KB931906) Security Update for Microsoft .NET Framework 4 Client Profile (KB2446708) Security Update for Microsoft .NET Framework 4...
  • Already so damn happy to get livestreamer sending live video streams to VLC, and being able to record live events that are on at like 2am here in Sydney, Australia, so I can sleep and watch later. ...
  • Copay - A secure bitcoin wallet platform for both desktop and mobile devices. Crypto Bar - macOS menu bar application built with Electron. Float coin - Native menu bar app with floating window ...
  • <div><p>Sometimes the mp4 files are not readable (even with VLC) – I understand, that is due to corrupted headers (although I do not understand why it is happening so often) .... what I missed until ...
  • Eclipse - Popular open-source IDE, mainly for Java but with plugin support for a wide array of languages and platforms. Espresso - The web editor for Mac is back. For people who make delightful, ...
  • IOS App - Licensing issues.

    2020-12-02 16:45:43
    I believe VLC did that to get published. <p>I think a lot of people will benefit from getting this configurator on mobile devices. I'm using Apache Cordova to make this run on IOS, it also ...
  • v4l2rtspserver-v0.0.8 does not work it tries to establish H264 stream with VLC mobile app, it disconnects after that? thank you in advance</p><p>该提问来源于开源项目:anmaped/openfang</p></div>
  • Butter connect

    2021-01-11 05:07:19
    <p>While to broad for butter, it would be a nice feature to be able have the same type of functionality so that I can play from my mobile device on my desktop/htpc. I've got a Philips 'smart&#...
  • I have played around with the Profiles and have selected the Mobile on assuming it would be the least resource intense and OK for debugging. The opening frame shows-up on the Video Preview. However, ...
  • On VLC and mobile players the stream works great. The files mix as they should. On web players it's a different story. The stream stops when the playing file ends (html5, javascript). <p>I read ...
  • - Mobile device: Samsung Galaxy Tab S3 (/also tried and got the same problem on Nokia 7.1) - Android version: 9 (/10 on Nokia) - Server : Raspberry pi 4 running fully updated Debian 10 Buster - ...
  • C:\Program Files (x86)\VideoLAN\VLC\vlc.exe' <p>After this. it streams as expected. <h3>Reproduction steps <p>Please see above. <h3>Environment details (operating system, etc.) <p>Windows 7, 64bit...
  • <p>I have a Wordpress site that uses WPTouch Pro for Mobile. I have a nginx server with varnish cache. The problem is I can't get Varnish WPTouch Pro and Wordpress to work nice together. There are a ...
  • No Renderer Found Toshiba TV

    2020-12-06 06:41:26
    INFO 2014-02-23 17:35:48.623 [main] Loaded configuration for renderer: Samsung Mobile INFO 2014-02-23 17:35:48.624 [main] Loaded configuration for renderer: Samsung WiseLink INFO 2014-02-23 17:35:48....
  • Video does not play

    2020-11-30 13:20:06
    folder (and sub-folders) I can play video in an external player (vlc for example). But in the '' folder (and sub-folders) no video can be opened even with an external player. Logcat files ...
  • INFO 2014-01-08 01:17:41.823 [main] Loaded configuration for renderer: Samsung Mobile INFO 2014-01-08 01:17:41.824 [main] Loaded configuration for renderer: Samsung WiseLink INFO 2014-01-08 01:17:41....

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