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  • Diamond Heart(dfs)

    2020-02-27 10:28:29
    题目 Sample1 输入 3 1 2 1 2 3 2 输出 6 Sample2 输入 10 1 2 3 1 3 4 1 4 5 2 5 8 3 6 7 6 7 10 7 8 12 8 9 13 3 10 2 ...对于每一条边,这条边两端上,左半边的点与右半边的点,一定会经过这条...

    题目
    在这里插入图片描述
    在这里插入图片描述
    Sample1
    输入
    3
    1 2 1
    2 3 2
    输出
    6
    Sample2
    输入
    10
    1 2 3
    1 3 4
    1 4 5
    2 5 8
    3 6 7
    6 7 10
    7 8 12
    8 9 13
    3 10 2
    输出
    966

    题解
    注意到,此题如果去枚举dist,那么复杂度最优也是O(n^2logn)的。

    我们考虑dist的意义。对于每一条边,这条边两端上,左半边的点与右半边的点,一定会经过这条边。所以这条边会被经过左半边点数*右半边点数,这条边的权值是w,所以这条边产生的答案贡献就是次数乘权值。
    把所有边的贡献加起来就是答案了。

    Code

    #include<bits/stdc++.h>
    using namespace std;
    typedef long long ll;
    #define IO ios::sync_with_stdio(false);cin.tie(0)
    map<pair<int,int>,int>W;
    vector<int>G[100005];
    bool vis[100005];
    int n;ll ans;
    ll dfs(int k)//每次返回k点的右半边点数
    {
        vis[k]=1;
        ll sum=0;
        for(int i=0;i<G[k].size();i++){
            if(vis[G[k][i]])continue;
            ll t=dfs(G[k][i]);
            ans+=(n-t)*t*W[{k,G[k][i]}]; //ans+=左半边点数*右半边点数*当前边的边权
            sum+=t;
        }
        return sum+1;//+1为结点k本身
    }
    int main()
    {
        IO;
        int u,v,w;
        cin>>n;
        for(int i=1;i<n;i++){
            cin>>u>>v>>w;
            W[{u,v}]=W[{v,u}]=w;
            G[u].push_back(v);
            G[v].push_back(u);
        }
        dfs(1);
        cout<<ans<<endl;
        return 0;
    }
    
    展开全文
  • but our server noticed that, consistently, regardless of how much bonus damage a user gets from unarmed, he will only do half a heart to a full heart worth of damage to a user wearing diamond armor....
  • 扑克牌中的四种花色,即黑桃(spade)、红桃(heart)、梅花(club)、方块(diamond),代表一年中的春(spring)、夏(summer)、秋(autumn)、冬(winter)四季; 黑桃、梅花代表夜晚,红桃、方块代表白天 .J、Q和K...

    A ace,J jack,Q queen,K king

    据说,扑克牌里的A指“至尊(Ace)”,意为扭转乾坤之王牌,K指“国王(King)”,Q指“王后(Queen)”,J指的是“宫内的仆人杰克(Jack)”.

    扑克牌中的四种花色,即黑桃(spade)、红桃(heart)、梅花(club)、方块(diamond),代表一年中的春(spring)、夏(summer)、秋(autumn)、冬(winter)四季;

    黑桃、梅花代表夜晚,红桃、方块代表白天

    .J、Q和K共12张代表一年有12个月(There are twelve months in a year).除大、小王外,共52张,说明一年有52个星期(There are fifty-two weeks in a year),而扑克牌中的每种花色正好13张,说明每个季节正好有13个星期(There are thirteen weeks in a season).

    如果把扑克牌中的总点数计算一下,J作11点,Q作12点,K作13点,大小王各作半点,正好是365点,表示一年有365天(There are three hundred and sixty-five days in a year).

    若有闰年,把大、小王各作一点,刚好是366天.

    扑克牌(Playing Card)起源于远东地区,14世纪传入欧洲.今天扑克牌中的四种花色采用的是法国16世纪通行的规则.

    "黑桃’(spade)代表橄榄叶,象征和平;“红桃”(heart)象征智慧和爱情;“梅花”(club)起源于三叶草,代表幸福;“方块”(diamond)代表财富.

    现在扑克牌中的每种花色有13张牌,共52张牌,另增大王,小王个一张.扑克牌里的A指"至尊"(Ace),K指"国王"(king),Q指"王后"(Queen),J是宫内的仆人"杰克"(Jack),但也有人说是"太子"或"法官"(Judge).

    一年中的时间也可以从扑克牌里找到.如:How many seasons (months.weeks.days) are there in a year?

    扑克牌里的四种花色,代表一年的春,夏,秋,冬四季(黑桃,梅花代表黑夜,红桃,方块代表白天);J,Q和K共十二张代表一年中的十二个月,除去大,小王.共有五十二恰是一年五十二个星期的数目(每季有十三个星期,而扑克牌的每种花色正好是十三张);如果计算一下扑克牌的总数点,J做十一点,Q做十二点.K做十三点,大,小王个做半点,则正好三百六十五点,表示一年有三百六十五天(若是润年,则把大,小王个作一点,则刚好三百六十六天).

    扑克牌的玩法有很多,西方流行的有Bridge(桥牌),Blackjack(21点),Canasta(塔牌)等.各种牌戏在西方都很普及,往往还有赌博成分,因此有些英语习语来自扑克牌游戏,如果能了解西方的民俗文化,另一方面也能增进对这些词组的理解.

    follow suit 跟出同花色的牌

    和条习语来自纸牌游戏,suit指同一花色的牌,打纸牌时,一个人先出一种花色,其他的人都必须跟出同一花色的牌,follow suit的愿意是跟牌,在习语中喻指"效仿他人,跟着做".与汉语"依葫芦画瓢"相似,例如:

    I’m not just watch what you do and follow suit.我不熟悉中国的风俗习惯,所以,我看你怎么做我就怎么做吧.

    call one’s bluff 要某人摊牌

    这条习语来自扑克牌游戏,bluff意为"手持弱牌但以大赌注吓退对手".call one’s bluff则是要对方摊牌,现转义为"不受某人的威胁,揭穿某人的把戏".例如:

    He wanted us to believe he was an inspector ,bt I called his bluff and asked for I.D.他希望我们相信他是检查人员,但我要求他摊牌,亮出证件来.

    have a card/an ace up one’s sleeve 藏有备用的牌或王牌

    这条习语来自牌戏,打牌时采取欺骗的手段,把最大的牌藏到衣袖里,现在比喻"秘而不宣的计划,锦囊妙计".例如:

    No one knew that Mr.Black had a card up his sleeve when he declared that he could he coule not support Mr.Tubbs at the election.当布兰克先生宣布不支持塔不斯先生竞选时,无人知道他自有锦囊妙计.

    展开全文
  • awesome-blackmagic::performing_arts::heart_suit:奇技淫巧:diamond_with_a_dot:黑魔法大集合:diamond_suit::club_suit:
  • 使用Diamond3.5 有一段时间了,Lattice的FPGA芯片实在是有些小众,不管是官网还是博客,相关的资料都不是很多,只能自己摸索,实在是太难了,所以记录下来。 如果有网友查阅Diamond的相关问题至此,本文恰好能够帮你...

    使用Diamond3.5 有一段时间了,Lattice的FPGA芯片实在是有些小众,不管是官网还是博客,相关的资料都不是很多,只能自己摸索,实在是太难了,所以记录下来。

    如果有网友查阅Diamond的相关问题至此,本文恰好能够帮你解决一两个蛋疼的问题的话,那我非常开心。

    1.Reavel Analyser 抓取数据报错 heart problem

    使用Diamond 3.11软件即可(官网下载,兼容diamond3.5的lisence)

    Diamond3.11官网下载地址:Diamond下载直达链接

    Diamond3.11百度云 链接:https://pan.baidu.com/s/18dvgH-XLmeVS7YrsGc_J7g 提取码:05w4

    PS:这实在是困扰我很久的一个问题,每次抓数据报错真的是让人心态爆炸,后来偶然间试了一下最新版本Diamond3.11 问题便解决了。

    2.生成bit文件失败

    工程目录过深,重新把工程放到较短的目录下再编译即可。

    3.设置TOP文件

    展开全文
  • AtomicGo | 模板 | | | 包模板是AtomicGo项目的模板。 这是描述模块的地方。 您可以在此处使用Markdown 。 安装 go get -u github.... AtomicGo.dev ·与 :red_heart: 通过@MarvinJWendt | MarvinJWendt.com
  • AtomicGo | CS | | | 描述 软件包cs捕获函数的标准输出。 您可以使用此程序包为终端输出编写测试。 安装 # Execute this command inside your... AtomicGo.dev ·与 :red_heart: 通过@MarvinJWendt | MarvinJWendt.com
  • :red_heart: 无需大惊小怪 :nerd_face: 开发设置,包括文件观看和服务器重启,为快乐的开发人员提供 告诉我更多 用法 yarn global add micro-starter micro-start my-app-name # create a new project directory ...
  • :green_heart: 问题来自 百柱 埃珀 程序员(코딩테스트KIT) :orange_heart: 算法概念 :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :small_orange_diamond: :small_orange_...
  • 斗地主3

    2017-09-08 20:30:00
    #coding=utf8import random,timeendcards=[]cardlist1=[ "spade1", "club1", "heart1", "diamond1", "spade2","club2","heart2","diamond2","spade3","club3","heart3","diamond3", "spade4", "club4", "heart...
    #coding=utf8
    import random,time
    endcards=[]
    cardlist1=[
    "spade1", "club1", "heart1", "diamond1", "spade2","club2","heart2","diamond2","spade3","club3","heart3","diamond3",
    "spade4", "club4", "heart4", "diamond4", "spade5","club5","heart5","diamond5","spade6","club6","heart6","diamond6",
    "spade7", "club7", "heart7", "diamond7", "spade8","club8","heart8","diamond8","spade9","club9","heart9","diamond9",
    "spade10","club10","heart10","diamond10","spadeJ","clubJ","heartJ","diamondJ","spadeQ","clubQ","heartQ","diamondQ",
    "spadeK", "clubK", "heartK", "diamondK", "queen","king"
    ]

    cardlist2={
    "spade3":3, "club3":3, "heart3":3, "diamond3":3, "spade4":4, "club4":4, "heart4":4, "diamond4":4,
    "spade5":5, "club5":5, "heart5":5, "diamond5":5, "spade6":6, "club6":6, "heart6":6, "diamond6":6,
    "spade7":7, "club7":7, "heart7":7, "diamond7":7, "spade8":8, "club8":8, "heart8":8, "diamond8":8,
    "spade9":9, "club9":9, "heart9":9, "diamond9":9, "spade10":10,"club10":10,"heart10":10,"diamond10":10,
    "spadeJ":11,"clubJ":11,"heartJ":11,"diamondJ":11,"spadeQ":12, "clubQ":12, "heartQ":12,"diamondQ":12,
    "spadeK":13,"clubK":13,"heartK":13,"diamondK":13,"spade1":14, "club1":14, "heart1":14, "diamond1":14,
    "spade2":15,"club2":15,"heart2":15,"diamond2":15,"queen":16,"king":17
    }

    #洗牌
    def myshuffle():
    random.shuffle(cardlist1)

    #随机地主
    def randDZ():
    global player1,player2,player3
    print "三张底牌是:%s" % sancards
    DZ = random.randint(1, 3)
    if DZ == 1:
    print "玩家1是地主,玩家2是农民,玩家3是农民"
    player1 = player1 + sancards
    for i in range(0, 20):
    for j in range(i + 1, 20):
    if cardlist2[player1[i]] < cardlist2[player1[j]]:
    player1[i], player1[j] = player1[j], player1[i]
    # print "地主的牌是:%s" % player1
    # print "玩家2的牌是:%s" % player2
    # print "玩家3的牌是:%s" % player3
    elif DZ == 2:
    print "玩家2是地主,玩家1是农民,玩家3是农民"
    player2 = player2 + sancards
    for i in range(0, 20):
    for j in range(i + 1, 20):
    if cardlist2[player2[i]] < cardlist2[player2[j]]:
    player2[i], player2[j] = player2[j], player2[i]
    # print "地主的牌是:%s" % player2
    # print "玩家1的牌是:%s" % player1
    # print "玩家3的牌是:%s" % player3
    elif DZ == 3:
    print "玩家3是地主,玩家1是农民,玩家2是农民"
    player3 = player3 + sancards
    for i in range(0, 20):
    for j in range(i + 1, 20):
    if cardlist2[player3[i]] < cardlist2[player3[j]]:
    player3[i], player3[j] = player3[j], player3[i]
    # print "地主的牌是:%s" % player3
    # print "玩家1的牌是:%s" % player1
    # print "玩家2的牌是:%s" % player2

    #判断牌型
    def cardtype(delplayer):
    cardnums=len(delplayer)
    while cardnums<=4:
    if cardnums == 1:
    print "玩家出的单牌是:%s" % delplayer[0]
    break
    elif cardnums == 2:
    if cardlist2[delplayer[0]] == cardlist2[delplayer[1]]:
    print "玩家出的对%s" %delplayer[0]
    break
    elif cardnums == 3:
    if cardlist2[delplayer[0]] == cardlist2[delplayer[1]] == cardlist2[delplayer[2]]:
    print "玩家出的三张%s" %delplayer[0]
    break
    elif cardnums == 4:
    if cardlist2[delplayer[0]] == cardlist2[delplayer[1]] == cardlist2[delplayer[2]]==cardlist2[delplayer[3]]:
    print "玩家出了炸%s" %delplayer[0]
    break
    else:
    raw_input()

    #打牌
    def dapai():
    global endcards
    print " 开始打牌,打牌顺序为玩家1>玩家2>玩家3轮流"
    while len(player1)>0 and len(player2)>0 and len(player3)>0:
    if len(endcards) > 0:
    print "玩家1开始打牌"
    print "玩家1的牌是:%s" % player1
    delplayer1 = raw_input("请选择玩家1要出的牌:").split(" ")
    if len(endcards)==1 and len(delplayer1)==len(endcards) and cardlist2[delplayer1[0]]>cardlist2[endcards[0]]:
    print "玩家出了单张%s"%delplayer1[0]
    for i in range(len(delplayer1)): # 每次出的牌从原先的牌删除
    player1.remove(delplayer1[i])
    elif len(endcards)==2 and len(delplayer1)==len(endcards) and cardlist2[delplayer1[0]]>cardlist2[endcards[0]] and cardlist2[delplayer1[0]]==cardlist2[delplayer1[1]]:
    print "玩家2出了对%s"%delplayer1[0]
    for i in range(len(delplayer1)): # 每次出的牌从原先的牌删除
    player1.remove(delplayer1[i])
    elif len(endcards)==3 and len(delplayer1)==len(endcards) and cardlist2[delplayer1[0]]>cardlist2[endcards[0]] and cardlist2[delplayer1[0]] == cardlist2[delplayer1[1]] == cardlist2[delplayer1[2]]:
    print "玩家2出了三张%s"%delplayer1[0]
    for i in range(len(delplayer1)): # 每次出的牌从原先的牌删除
    player1.remove(delplayer1[i])
    elif len(endcards)==4 and len(delplayer1)==len(endcards) and cardlist2[delplayer1[0]]>cardlist2[endcards[0]] and cardlist2[delplayer1[0]] == cardlist2[delplayer1[1]] == cardlist2[delplayer1[2]]==cardlist2[delplayer1[3]]:
    print "玩家2出了四张%s"%delplayer1[0]
    for i in range(len(delplayer1)): # 每次出的牌从原先的牌删除
    player1.remove(delplayer1[i])
    else:
    pass
    del endcards[:]
    if (len(player1) == 0):
    print "玩家1为赢家,游戏结束"
    break
    print "玩家2开始出牌"
    print "玩家2的牌是:%s" % player2
    delplayer2= raw_input("请选择玩家2要出的牌:").split(" ")
    if len(delplayer1)==1 and len(delplayer1)==len(delplayer2) and cardlist2[delplayer2[0]]>cardlist2[delplayer1[0]]:
    print "玩家出了单张%s"%delplayer2[0]
    for i in range(len(delplayer2)): # 每次出的牌从原先的牌删除
    player2.remove(delplayer2[i])
    elif len(delplayer1)==2 and len(delplayer1)==len(delplayer2) and cardlist2[delplayer2[0]]>cardlist2[delplayer1[0]] and cardlist2[delplayer2[0]]==cardlist2[delplayer2[1]]:
    print "玩家2出了对%s"%delplayer2[0]
    for i in range(len(delplayer2)): # 每次出的牌从原先的牌删除
    player2.remove(delplayer2[i])
    elif len(delplayer1)==3 and len(delplayer1)==len(delplayer2) and cardlist2[delplayer2[0]]>cardlist2[delplayer1[0]] and cardlist2[delplayer2[0]] == cardlist2[delplayer2[1]] == cardlist2[delplayer2[2]]:
    print "玩家2出了三张%s"%delplayer2[0]
    for i in range(len(delplayer2)): # 每次出的牌从原先的牌删除
    player2.remove(delplayer2[i])
    elif len(delplayer1)==4 and len(delplayer1)==len(delplayer2) and cardlist2[delplayer2[0]]>cardlist2[delplayer1[0]] and cardlist2[delplayer2[0]] == cardlist2[delplayer2[1]] == cardlist2[delplayer2[2]]==cardlist2[delplayer2[3]]:
    print "玩家2出了四张%s"%delplayer2[0]
    for i in range(len(delplayer2)): # 每次出的牌从原先的牌删除
    player2.remove(delplayer2[i])
    else:
    pass
    del delplayer2[:]
    if (len(player2) == 0):
    print "玩家2为赢家,游戏结束"
    break
    print "玩家3开始出牌"
    print "玩家3的牌是:%s" % player3
    delplayer3 = raw_input("请选择玩家3要出的牌:").split(" ")
    if len(delplayer2)==1 and len(delplayer2)==len(delplayer3) and cardlist2[delplayer3[0]]>cardlist2[delplayer2[0]]:
    print "玩家出了单张%s"%delplayer3[0]
    for i in range(len(delplayer3)): # 每次出的牌从原先的牌删除
    player3.remove(delplayer3[i])
    elif len(delplayer2)==2 and len(delplayer2)==len(delplayer3) and cardlist2[delplayer3[0]]>cardlist2[delplayer2[0]] and cardlist2[delplayer3[0]]==cardlist2[delplayer3[1]]:
    print "玩家2出了对%s"%delplayer3[0]
    for i in range(len(delplayer3)): # 每次出的牌从原先的牌删除
    player3.remove(delplayer3[i])
    elif len(delplayer2)==3 and len(delplayer2)==len(delplayer3) and cardlist2[delplayer3[0]]>cardlist2[delplayer2[0]] and cardlist2[delplayer3[0]] == cardlist2[delplayer3[1]] == cardlist2[delplayer3[2]]:
    print "玩家2出了三张%s"%delplayer3[0]
    for i in range(len(delplayer3)): # 每次出的牌从原先的牌删除
    player3.remove(delplayer3[i])
    elif len(delplayer2)==4 and len(delplayer2)==len(delplayer3) and cardlist2[delplayer3[0]]>cardlist2[delplayer2[0]] and cardlist2[delplayer3[0]] == cardlist2[delplayer3[1]] == cardlist2[delplayer3[2]]==cardlist2[delplayer3[3]]:
    print "玩家2出了四张%s"%delplayer3[0]
    for i in range(len(delplayer3)): # 每次出的牌从原先的牌删除
    player3.remove(delplayer3[i])
    else:
    pass
    endcards=delplayer3
    del delplayer3[:]
    if (len(player3) == 0):
    print "玩家3为赢家,游戏结束"
    continue

    #发牌,指定玩家1,玩家2,玩家3
    def deal():
    print " 开始洗牌!"
    myshuffle()
    print "loading..............."
    time.sleep(3)
    print " 洗牌完毕"
    print
    print " 开始发牌!"
    print "loading................"
    time.sleep(5)
    global sancards
    sancards=random.sample(cardlist1,3)
    print "三张底牌是:%s"%sancards
    cardlist1.remove(sancards[0]),cardlist1.remove(sancards[1]),cardlist1.remove(sancards[2])
    global player1
    player1=random.sample(cardlist1,17)
    #将玩家1的牌重新按降序排列
    for i in range(0,17):
    for j in range(i+1,17):
    if cardlist2[player1[i]]<cardlist2[player1[j]]:
    player1[i],player1[j]=player1[j],player1[i]
    print "玩家1的牌是:%s"%player1
    for i in range(0,17):
    cardlist1.remove(player1[i])
    global player2
    player2=random.sample(cardlist1,17)
    # 将玩家2的牌重新按降序排列
    for i in range(0,17):
    for j in range(i+1,17):
    if cardlist2[player2[i]]<cardlist2[player2[j]]:
    player2[i],player2[j]=player2[j],player2[i]
    print "玩家2的牌是:%s"%player2
    for i in range(0,17):
    cardlist1.remove(player2[i])
    global player3
    player3=random.sample(cardlist1,17)
    # 将玩家3的牌重新按降序排列
    for i in range(0, 17):
    for j in range(i + 1, 17):
    if cardlist2[player3[i]] < cardlist2[player3[j]]:
    player3[i], player3[j] = player3[j], player3[i]
    print "玩家3的牌是:%s"%player3
    print " 发牌完毕,开始随机地主。"
    randDZ()
    dapai()


    deal()

    转载于:https://www.cnblogs.com/AlvisBlog/p/7496284.html

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