blender 订阅
Blender 是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频剪辑等一系列动画短片制作解决方案。Blender 拥有方便在不同工作下使用的多种用户界面,内置绿屏抠像、摄像机反向跟踪、遮罩处理、后期结点合成等高级影视解决方案。同时还内置有卡通描边(FreeStyle)和基于 GPU 技术 Cycles 渲染器。以 Python 为内建脚本,支持多种第三方渲染器。Blender 为全世界的媒体工作者和艺术家而设计,可以被用来进行 3D 可视化,同时也可以创作广播和电影级品质的视频,另外内置的实时 3D 游戏引擎,让制作独立回放的 3D 互动内容成为可能。有了 Blender 后,喜欢 3D 绘图的玩家们不用花大钱,也可以制作出自己喜爱的 3D 模型了。它不仅支持各种多边形建模,也能做出动画! 展开全文
Blender 是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频剪辑等一系列动画短片制作解决方案。Blender 拥有方便在不同工作下使用的多种用户界面,内置绿屏抠像、摄像机反向跟踪、遮罩处理、后期结点合成等高级影视解决方案。同时还内置有卡通描边(FreeStyle)和基于 GPU 技术 Cycles 渲染器。以 Python 为内建脚本,支持多种第三方渲染器。Blender 为全世界的媒体工作者和艺术家而设计,可以被用来进行 3D 可视化,同时也可以创作广播和电影级品质的视频,另外内置的实时 3D 游戏引擎,让制作独立回放的 3D 互动内容成为可能。有了 Blender 后,喜欢 3D 绘图的玩家们不用花大钱,也可以制作出自己喜爱的 3D 模型了。它不仅支持各种多边形建模,也能做出动画!
信息
最近更新时间
2020年7月28日
开发商
Blender 基金会
软件授权
GNU 通用公共许可证(GPL)
软件分类
三维建模渲染和动画制作软件
软件名称
Blender(斑斓、搅拌机)
软件版本
2.83LTS
脚本语言
Python 3.5
软件平台
Windows、Mac OS、Linux
软件语言
多国语言(含中文)
软件大小
要求 300 MB 磁盘空间
Blender主要功能
完整集成的创作套件,提供了全面的 3D 创作工具,包括建模(Modeling)、UV 映射(uv-Mapping)、贴图(Texturing)、绑定(Rigging)、蒙皮(Skinning)、动画(Animation)、粒子(Particle)和其它系统的物理学模拟(Physics)、脚本控制(Scripting)、渲染(Rendering)、运动跟踪(Motion Tracking)、合成(Compositing)、后期处理(Post-production)和游戏制作;跨平台支持,它基于 OpenGL 的图形界面在任何平台上都是一样的(而且可以通过 Python 脚本自定义),可以工作在所有主流的 Windows(10、8、7、Vista)、Linux、OS X 等众多其它操作系统上;高质量的 3D 架构带来了快速高效的创作流程;每次版本发布都会在全球有超过 20 万的下载次数;小巧的体积,便于分发;
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  • blender

    2019-04-24 16:21:06
    blender链接:http://www.blender.org/cms/Home.2.0.html ...
    blender
    链接:http://www.blender.org/cms/Home.2.0.html

    来自 “ ITPUB博客 ” ,链接:http://blog.itpub.net/418/viewspace-372938/,如需转载,请注明出处,否则将追究法律责任。

    转载于:http://blog.itpub.net/418/viewspace-372938/

    展开全文
  • Blender

    千次阅读 2013-04-05 09:30:12
    namespace cv { namespace detail { ...// Simple blender which puts one image over another class CV_EXPORTS Blender { public: virtual ~Blender() {} enum { NO, FEATHER, MULTI_BAND }; static P
    namespace cv {
    namespace detail {
    
    
    // Simple blender which puts one image over another
    class CV_EXPORTS Blender
    {
    public:
        virtual ~Blender() {}
    
        enum { NO, FEATHER, MULTI_BAND };
        static Ptr<Blender> createDefault(int type, bool try_gpu = false);
    
        void prepare(const std::vector<Point> &corners, const std::vector<Size> &sizes);
        virtual void prepare(Rect dst_roi);
        virtual void feed(const Mat &img, const Mat &mask, Point tl);
        virtual void blend(Mat &dst, Mat &dst_mask);
    
    protected:
        Mat dst_, dst_mask_;
        Rect dst_roi_;
    };
    
    
    class CV_EXPORTS FeatherBlender : public Blender
    {
    public:
        FeatherBlender(float sharpness = 0.02f);
    
        float sharpness() const { return sharpness_; }
        void setSharpness(float val) { sharpness_ = val; }
    
        void prepare(Rect dst_roi);
        void feed(const Mat &img, const Mat &mask, Point tl);
        void blend(Mat &dst, Mat &dst_mask);
    
        // Creates weight maps for fixed set of source images by their masks and top-left corners.
        // Final image can be obtained by simple weighting of the source images.
        Rect createWeightMaps(const std::vector<Mat> &masks, const std::vector<Point> &corners,
                              std::vector<Mat> &weight_maps);
    
    private:
        float sharpness_;
        Mat weight_map_;
        Mat dst_weight_map_;
    };
    
    inline FeatherBlender::FeatherBlender(float _sharpness) { setSharpness(_sharpness); }
    
    
    class CV_EXPORTS MultiBandBlender : public Blender
    {
    public:
        MultiBandBlender(int try_gpu = false, int num_bands = 5, int weight_type = CV_32F);
    
        int numBands() const { return actual_num_bands_; }
        void setNumBands(int val) { actual_num_bands_ = val; }
    
        void prepare(Rect dst_roi);
        void feed(const Mat &img, const Mat &mask, Point tl);
        void blend(Mat &dst, Mat &dst_mask);
    
    private:
        int actual_num_bands_, num_bands_;
        std::vector<Mat> dst_pyr_laplace_;
        std::vector<Mat> dst_band_weights_;
        Rect dst_roi_final_;
        bool can_use_gpu_;
        int weight_type_; //CV_32F or CV_16S
    };
    
    
    //
    // Auxiliary functions
    
    void CV_EXPORTS normalizeUsingWeightMap(const Mat& weight, Mat& src);
    
    void CV_EXPORTS createWeightMap(const Mat& mask, float sharpness, Mat& weight);
    
    void CV_EXPORTS createLaplacePyr(const Mat &img, int num_levels, std::vector<Mat>& pyr);
    void CV_EXPORTS createLaplacePyrGpu(const Mat &img, int num_levels, std::vector<Mat>& pyr);
    
    // Restores source image
    void CV_EXPORTS restoreImageFromLaplacePyr(std::vector<Mat>& pyr);
    void CV_EXPORTS restoreImageFromLaplacePyrGpu(std::vector<Mat>& pyr);
    
    } // namespace detail
    } // namespace cv
    
    #endif // __OPENCV_STITCHING_BLENDERS_HPP__

    展开全文
  • <p>Launching the latest Blender 2.83 builds with the latest Sverchok builds on linux (Xubuntu 18.04), the following errors appear in the terminal window: ERROR (rna.define): /home/sources/buildbot-...
  • blender教程

    热门讨论 2012-02-20 23:53:29
    blender教程 Blender 是一个开放源代码的多平台全能三维动画制作软件,提供从建模、 动画、材质、渲染,到音频处理、视频剪辑等一系列动画影片及游戏制作解决 方案。Blender 以 python 程序语言为内建脚本,支持 ...
  • Blender addon

    2020-11-22 21:31:25
    m starting this thread to discuss the features of our future Blender addon. There is no release date yet for this addon. But it will eventually be released before the end of 2015 and it will be open ...
  • Blender intarface

    2020-12-02 06:17:25
    s with 2.78c Blender. Also I try to find this scripts in list of Blender addons, but i didn't find it. Sorry, i dont know where is the Blender log file, but i add couple screenshots of intarface ...
  • may crash blender on render

    2020-11-28 18:54:27
    <div><p>blender will crash when using Animation Nodes, when rendering. ;105707">test file "Animation Nodes - Advanced Test.blend" the initial discussion ;14&t=54784">Abstürze mit 2.78...
  • Blender Quick Start Guide

    2018-10-19 10:53:56
    Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for ...
  • blender data export

    2020-12-01 16:31:36
    C:\Users\Myuser\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\bdx\ops\exprun.py", line 225, in execute export(self, context, bpy.context.scene.bdx.multi_blend_export, bpy.context....
  • Blender crashes in similar manner to when trying to render file containing AN tree. <p><img alt="test-2018-03-26_12 19 25 webm" src=...
  • <div><p>I am testing Blender 2.8 Beta, it seems to have GLB and GLTF exporter. <p>Scene is simple, just Principles with some PBR textures: albedo, metalness, etc. ...
  • Blender version issue

    2020-11-21 20:40:00
    <div><p>this issue treats Blender version compatibility issues. note: <strong>MeshSync supports only major releases of Blenders</strong> ( https://www.blender.org/download/ ). non-major releases of ...
  • Blender fixes

    2020-11-27 15:52:16
    For example, in Blender closure has float3 structures which uses SSE registers and intrinsics for some operations. <p>When such classes are allocated with genuine allocation, the alignment is ...
  • <p>We have had a report that the FLIP Fluids addon is causing a crash during startup using the <a href="https://builder.blender.org/download/">Blender 2.79 nightly builds</a>. Disabling the addon by ...
  • Blender build settings

    2020-12-01 14:05:13
    <div><p>Blender source tree contains the <a href="https://github.com/blender/blender/tree/f17e7e0b620743b030044ede522d0e4ae06c7bdf/build_files/cmake/config">release settings</a> what they use to build...
  • <p>I cannot select the Blender Executable, when I select "Blender: Start" from the prompt, the requester that appears does not allow me to move on the file system, and the Blender I have in my...
  • /home/anthorx/.config/blender/2.80/scripts/addons/io_scene_gltf2/__init__.py", line 328, in execute return gltf2_export.save(self, context, export_settings) File "/home/anthorx/.config/...
  • Blender 2.66 crashes

    2020-12-01 18:16:56
    <div><p>Blender 2.66 (stable release but not available on repositories) crashes with following errors- [xcb] Unknown request in queue while dequeuing [xcb] Most likely this is a multi-threaded client ...
  • Blender multi-threading

    2020-11-22 01:40:42
    <div><p>In the Blender 2.77 release notes was this dramatic announcement: <p>"Better threading handling: Blender is now massively multi-threaded." <p>After that I experienced a dramatic ...
  • Blender CSG

    2020-11-27 12:38:45
    <p>Is there any plan to implement CSG using blender instead of OpenSCAD? I've outsourced the CSG I've been doing to Blender, and it's been performing better for me. <p>I'm not sure if ...
  • [Blender]个人学习记录

    2020-02-18 18:48:17
    Blender学习 1.27 tab键 模式轮盘 ~视图轮盘 shift+a 新建物体 ctrl alt Q 打开四视图 0 键 进入摄像机视角 ctrl 3 平滑细分当前物体 ctrl p 设置父子关系 pagedown machintool插件面板 g,s,r之后若想延轴操作,按x/...

    Blender学习

    1.27

    tab键 模式轮盘
    ~视图轮盘
    shift+a 新建物体
    ctrl alt Q 打开四视图
    0 键 进入摄像机视角
    ctrl 3 平滑细分当前物体
    ctrl p 设置父子关系
    pagedown machintool插件面板
    g,s,r之后若想延轴操作,按x/y/z,延平面操作按shift +x/y/z
    alt+s/g/r各变换归零
    物体移动后可以使用ctrl+a来进行变换锚点
    w切换选择工具
    alt Z透显
    alt+左键环向选择
    A键全选 双按a取消选择
    alt a 对齐(m3)
    shift增选
    ctrl 连选
    ctrl a可出现标记缝合边面板
    u uv操作面板
    ctrl +增选到面的缝合区域
    u 投影为当前视角

    节点视图操作
    shift d复制
    按住shift可以精准调节数值
    如果uv展开比例与视图不对,贴图贴上去也会比例不对
    ctrl+0生成个混合
    选中节点 ctrl shift t可一次拖入多个贴图组

    ctrl+B倒角
    编辑模式选中面 i 内插面
    ctrl+i反选
    按住alt键去改变骨骼属性能批量修改

    曲线操作
    选中两个点 f闭合
    v弹出曲线操作面板

    雕刻成果

    在这里插入图片描述

    展开全文
  • <div><p>With the new Blender release cycle, between bcon3 and bcon5 (just like right now), taking example of the 2.81 release: https://wiki.blender.org/wiki/Process/Release_Cycle ...
  • <p>1) Search by Nodes does not work if you use the Russian version of Blender. 2) The preset manager does not understand the names of the categories in Russian. He doesn't see them. <h2>Steps to ...

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