• cocos3.5塔防游戏开发 2017-06-15 13:44:29
    前几天想复习一下cocos2dx和c++,所以网上down了几段代码,不过win32下的工程比较难找,所以找了一些都是mac下的代码,上一篇2048就是其中一个,mac的项目移植到win32下,首先问题就是转码,不过转完码还是不能直接...

    转自:http://blog.csdn.net/swordfishx82/article/details/45418031

    前几天想复习一下cocos2dx和c++,所以网上down了几段代码,不过win32下的工程比较难找,所以找了一些都是mac下的代码,上一篇2048就是其中一个,mac的项目移植到win32下,首先问题就是转码,不过转完码还是不能直接运行的,比如说在cocos2dx2.0时代,回调函数的参数问题,这个在3.0之后因为全新的根类ref出现回调麻烦减少了很多,不过好在源码也是c++的,改的难度也不算大,先看下最后的效果,代码比较完整,几乎游戏该有的部分都实现了,具体代码我就不讲了,后面会直接贴出来,我这么说说里面几个我受益的地方,首先是移植过程中遇到的一个问题,就是数组初始化

    这个在mac下的数组定义在win32下就么有办法在vs2012下初始化了,我上网查了一下c++11的特性里面明明有这个的添加,mac下的ide直接对数组进行了初始化,但在vs2012下就不行,所以我们还是回到vs传统的数组初始化方式上我们在cpp中的init里面加入一个for循环来给int mapinfo[9][16];来赋值,其他需要注意的地方就不多了,需要的自己建工程看吧,以前也写过一个塔防游戏,之所以移植这个塔防是因为这个游戏里面使用了一些我认为不错的东西,首先用关卡文件来设定关卡,第一次使用关卡文件的读取方式,这里可以看下,

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    1. <?xml version="1.0" encoding="UTF-8"?>  
    2. <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">  
    3. <plist version="1.0">  
    4. <dict>  
    5.     <key>levelmap</key>  
    6.     <dict>  
    7.         <key>mapfile</key>  
    8.         <string>tilemap0.tmx</string>  
    9.         <key>tildfile</key>  
    10.         <string>tiles.png</string>  
    11.         <key>bgimg</key>  
    12.         <string>playbg.png</string>  
    13.     </dict>  
    14.     <key>levelinfo</key>  
    15.     <dict>  
    16.         <key>levelnum</key>  
    17.         <integer>1</integer>  
    18.         <key>money</key>  
    19.         <integer>500</integer>  
    20.         <key>npcgroup</key>  
    21.         <array>  
    22.             <array>  
    23.                 <dict>  
    24.                     <key>npc_HP</key>  
    25.                     <integer>10</integer>  
    26.                     <key>npc_Speed</key>  
    27.                     <string>0.5</string>  
    28.                     <key>npc_Price</key>  
    29.                     <string>100</string>  
    30.                     <key>npc_Type</key>  
    31.                     <string>1</string>  
    32.                 </dict>  
    33.                 <dict>  
    34.                     <key>npc_HP</key>  
    35.                     <integer>10</integer>  
    36.                     <key>npc_Speed</key>  
    37.                     <string>0.5</string>  
    38.                     <key>npc_Price</key>  
    39.                     <string>100</string>  
    40.                     <key>npc_Type</key>  
    41.                     <string>1</string>  
    42.                 </dict>  
    43.                 <dict>  
    44.                     <key>npc_HP</key>  
    45.                     <integer>10</integer>  
    46.                     <key>npc_Speed</key>  
    47.                     <string>0.5</string>  
    48.                     <key>npc_Price</key>  
    49.                     <string>100</string>  
    50.                     <key>npc_Type</key>  
    51.                     <string>1</string>  
    52.                 </dict>  
    53.                 <dict>  
    54.                     <key>npc_HP</key>  
    55.                     <integer>10</integer>  
    56.                     <key>npc_Speed</key>  
    57.                     <string>0.5</string>  
    58.                     <key>npc_Price</key>  
    59.                     <string>100</string>  
    60.                     <key>npc_Type</key>  
    61.                     <string>1</string>  
    62.                 </dict>  
    63.                 <dict>  
    64.                     <key>npc_HP</key>  
    65.                     <integer>10</integer>  
    66.                     <key>npc_Speed</key>  
    67.                     <string>0.5</string>  
    68.                     <key>npc_Price</key>  
    69.                     <string>100</string>  
    70.                     <key>npc_Type</key>  
    71.                     <string>1</string>  
    72.                 </dict>  
    73.                 <dict>  
    74.                     <key>npc_HP</key>  
    75.                     <integer>10</integer>  
    76.                     <key>npc_Speed</key>  
    77.                     <string>0.5</string>  
    78.                     <key>npc_Price</key>  
    79.                     <string>100</string>  
    80.                     <key>npc_Type</key>  
    81.                     <string>1</string>  
    82.                 </dict>  
    83.                 <dict>  
    84.                     <key>npc_HP</key>  
    85.                     <integer>10</integer>  
    86.                     <key>npc_Speed</key>  
    87.                     <string>0.5</string>  
    88.                     <key>npc_Price</key>  
    89.                     <string>100</string>  
    90.                     <key>npc_Type</key>  
    91.                     <string>1</string>  
    92.                 </dict>  
    93.                 <dict>  
    94.                     <key>npc_HP</key>  
    95.                     <integer>10</integer>  
    96.                     <key>npc_Speed</key>  
    97.                     <string>0.5</string>  
    98.                     <key>npc_Price</key>  
    99.                     <string>100</string>  
    100.                     <key>npc_Type</key>  
    101.                     <string>1</string>  
    102.                 </dict>  
    103.                 <dict>  
    104.                     <key>npc_HP</key>  
    105.                     <integer>10</integer>  
    106.                     <key>npc_Speed</key>  
    107.                     <string>0.5</string>  
    108.                     <key>npc_Price</key>  
    109.                     <string>100</string>  
    110.                     <key>npc_Type</key>  
    111.                     <string>1</string>  
    112.                 </dict>  
    113.                 <dict>  
    114.                     <key>npc_HP</key>  
    115.                     <integer>10</integer>  
    116.                     <key>npc_Speed</key>  
    117.                     <string>0.5</string>  
    118.                     <key>npc_Price</key>  
    119.                     <string>100</string>  
    120.                     <key>npc_Type</key>  
    121.                     <string>1</string>  
    122.                 </dict>  
    123.             </array>  
    124.             <array>  
    125.                 <dict>  
    126.                     <key>npc_HP</key>  
    127.                     <integer>10</integer>  
    128.                     <key>npc_Speed</key>  
    129.                     <string>0.5</string>  
    130.                     <key>npc_Price</key>  
    131.                     <string>100</string>  
    132.                     <key>npc_Type</key>  
    133.                     <string>1</string>  
    134.                 </dict>  
    135.                 <dict>  
    136.                     <key>npc_HP</key>  
    137.                     <integer>10</integer>  
    138.                     <key>npc_Speed</key>  
    139.                     <string>0.5</string>  
    140.                     <key>npc_Price</key>  
    141.                     <string>100</string>  
    142.                     <key>npc_Type</key>  
    143.                     <string>1</string>  
    144.                 </dict>  
    145.                 <dict>  
    146.                     <key>npc_HP</key>  
    147.                     <integer>10</integer>  
    148.                     <key>npc_Speed</key>  
    149.                     <string>0.5</string>  
    150.                     <key>npc_Price</key>  
    151.                     <string>100</string>  
    152.                     <key>npc_Type</key>  
    153.                     <string>1</string>  
    154.                 </dict>  
    155.                 <dict>  
    156.                     <key>npc_HP</key>  
    157.                     <integer>10</integer>  
    158.                     <key>npc_Speed</key>  
    159.                     <string>0.5</string>  
    160.                     <key>npc_Price</key>  
    161.                     <string>100</string>  
    162.                     <key>npc_Type</key>  
    163.                     <string>1</string>  
    164.                 </dict>  
    165.                 <dict>  
    166.                     <key>npc_HP</key>  
    167.                     <integer>10</integer>  
    168.                     <key>npc_Speed</key>  
    169.                     <string>0.5</string>  
    170.                     <key>npc_Price</key>  
    171.                     <string>100</string>  
    172.                     <key>npc_Type</key>  
    173.                     <string>1</string>  
    174.                 </dict>  
    175.                 <dict>  
    176.                     <key>npc_HP</key>  
    177.                     <integer>10</integer>  
    178.                     <key>npc_Speed</key>  
    179.                     <string>0.5</string>  
    180.                     <key>npc_Price</key>  
    181.                     <string>100</string>  
    182.                     <key>npc_Type</key>  
    183.                     <string>1</string>  
    184.                 </dict>  
    185.                 <dict>  
    186.                     <key>npc_HP</key>  
    187.                     <integer>10</integer>  
    188.                     <key>npc_Speed</key>  
    189.                     <string>0.5</string>  
    190.                     <key>npc_Price</key>  
    191.                     <string>100</string>  
    192.                     <key>npc_Type</key>  
    193.                     <string>1</string>  
    194.                 </dict>  
    195.                 <dict>  
    196.                     <key>npc_HP</key>  
    197.                     <integer>10</integer>  
    198.                     <key>npc_Speed</key>  
    199.                     <string>0.5</string>  
    200.                     <key>npc_Price</key>  
    201.                     <string>100</string>  
    202.                     <key>npc_Type</key>  
    203.                     <string>1</string>  
    204.                 </dict>  
    205.                 <dict>  
    206.                     <key>npc_HP</key>  
    207.                     <integer>10</integer>  
    208.                     <key>npc_Speed</key>  
    209.                     <string>0.5</string>  
    210.                     <key>npc_Price</key>  
    211.                     <string>100</string>  
    212.                     <key>npc_Type</key>  
    213.                     <string>1</string>  
    214.                 </dict>  
    215.                 <dict>  
    216.                     <key>npc_HP</key>  
    217.                     <integer>10</integer>  
    218.                     <key>npc_Speed</key>  
    219.                     <string>0.5</string>  
    220.                     <key>npc_Price</key>  
    221.                     <string>100</string>  
    222.                     <key>npc_Type</key>  
    223.                     <string>1</string>  
    224.                 </dict>  
    225.             </array>  
    226.             <array>  
    227.                 <dict>  
    228.                     <key>npc_HP</key>  
    229.                     <integer>10</integer>  
    230.                     <key>npc_Speed</key>  
    231.                     <string>0.5</string>  
    232.                     <key>npc_Price</key>  
    233.                     <string>100</string>  
    234.                     <key>npc_Type</key>  
    235.                     <string>2</string>  
    236.                 </dict>  
    237.                 <dict>  
    238.                     <key>npc_HP</key>  
    239.                     <integer>10</integer>  
    240.                     <key>npc_Speed</key>  
    241.                     <string>0.5</string>  
    242.                     <key>npc_Price</key>  
    243.                     <string>100</string>  
    244.                     <key>npc_Type</key>  
    245.                     <string>1</string>  
    246.                 </dict>  
    247.                 <dict>  
    248.                     <key>npc_HP</key>  
    249.                     <integer>30</integer>  
    250.                     <key>npc_Speed</key>  
    251.                     <string>0.5</string>  
    252.                     <key>npc_Price</key>  
    253.                     <string>100</string>  
    254.                     <key>npc_Type</key>  
    255.                     <string>2</string>  
    256.                 </dict>  
    257.                 <dict>  
    258.                     <key>npc_HP</key>  
    259.                     <integer>10</integer>  
    260.                     <key>npc_Speed</key>  
    261.                     <string>0.5</string>  
    262.                     <key>npc_Price</key>  
    263.                     <string>100</string>  
    264.                     <key>npc_Type</key>  
    265.                     <string>1</string>  
    266.                 </dict>  
    267.                 <dict>  
    268.                     <key>npc_HP</key>  
    269.                     <integer>30</integer>  
    270.                     <key>npc_Speed</key>  
    271.                     <string>0.5</string>  
    272.                     <key>npc_Price</key>  
    273.                     <string>100</string>  
    274.                     <key>npc_Type</key>  
    275.                     <string>2</string>  
    276.                 </dict>  
    277.                 <dict>  
    278.                     <key>npc_HP</key>  
    279.                     <integer>10</integer>  
    280.                     <key>npc_Speed</key>  
    281.                     <string>0.5</string>  
    282.                     <key>npc_Price</key>  
    283.                     <string>100</string>  
    284.                     <key>npc_Type</key>  
    285.                     <string>1</string>  
    286.                 </dict>  
    287.                 <dict>  
    288.                     <key>npc_HP</key>  
    289.                     <integer>30</integer>  
    290.                     <key>npc_Speed</key>  
    291.                     <string>0.5</string>  
    292.                     <key>npc_Price</key>  
    293.                     <string>100</string>  
    294.                     <key>npc_Type</key>  
    295.                     <string>2</string>  
    296.                 </dict>  
    297.                 <dict>  
    298.                     <key>npc_HP</key>  
    299.                     <integer>10</integer>  
    300.                     <key>npc_Speed</key>  
    301.                     <string>0.5</string>  
    302.                     <key>npc_Price</key>  
    303.                     <string>100</string>  
    304.                     <key>npc_Type</key>  
    305.                     <string>1</string>  
    306.                 </dict>  
    307.                 <dict>  
    308.                     <key>npc_HP</key>  
    309.                     <integer>30</integer>  
    310.                     <key>npc_Speed</key>  
    311.                     <string>0.5</string>  
    312.                     <key>npc_Price</key>  
    313.                     <string>100</string>  
    314.                     <key>npc_Type</key>  
    315.                     <string>2</string>  
    316.                 </dict>  
    317.                 <dict>  
    318.                     <key>npc_HP</key>  
    319.                     <integer>10</integer>  
    320.                     <key>npc_Speed</key>  
    321.                     <string>0.5</string>  
    322.                     <key>npc_Price</key>  
    323.                     <string>100</string>  
    324.                     <key>npc_Type</key>  
    325.                     <string>1</string>  
    326.                 </dict>  
    327.             </array>  
    328.             <array>  
    329.                 <dict>  
    330.                     <key>npc_HP</key>  
    331.                     <integer>40</integer>  
    332.                     <key>npc_Speed</key>  
    333.                     <string>0.5</string>  
    334.                     <key>npc_Price</key>  
    335.                     <string>100</string>  
    336.                     <key>npc_Type</key>  
    337.                     <string>3</string>  
    338.                 </dict>  
    339.                 <dict>  
    340.                     <key>npc_HP</key>  
    341.                     <integer>10</integer>  
    342.                     <key>npc_Speed</key>  
    343.                     <string>0.5</string>  
    344.                     <key>npc_Price</key>  
    345.                     <string>100</string>  
    346.                     <key>npc_Type</key>  
    347.                     <string>1</string>  
    348.                 </dict>  
    349.                 <dict>  
    350.                     <key>npc_HP</key>  
    351.                     <integer>30</integer>  
    352.                     <key>npc_Speed</key>  
    353.                     <string>0.5</string>  
    354.                     <key>npc_Price</key>  
    355.                     <string>100</string>  
    356.                     <key>npc_Type</key>  
    357.                     <string>2</string>  
    358.                 </dict>  
    359.                 <dict>  
    360.                     <key>npc_HP</key>  
    361.                     <integer>10</integer>  
    362.                     <key>npc_Speed</key>  
    363.                     <string>0.5</string>  
    364.                     <key>npc_Price</key>  
    365.                     <string>100</string>  
    366.                     <key>npc_Type</key>  
    367.                     <string>1</string>  
    368.                 </dict>  
    369.                 <dict>  
    370.                     <key>npc_HP</key>  
    371.                     <integer>30</integer>  
    372.                     <key>npc_Speed</key>  
    373.                     <string>0.5</string>  
    374.                     <key>npc_Price</key>  
    375.                     <string>100</string>  
    376.                     <key>npc_Type</key>  
    377.                     <string>2</string>  
    378.                 </dict>  
    379.                 <dict>  
    380.                     <key>npc_HP</key>  
    381.                     <integer>10</integer>  
    382.                     <key>npc_Speed</key>  
    383.                     <string>0.5</string>  
    384.                     <key>npc_Price</key>  
    385.                     <string>100</string>  
    386.                     <key>npc_Type</key>  
    387.                     <string>1</string>  
    388.                 </dict>  
    389.                 <dict>  
    390.                     <key>npc_HP</key>  
    391.                     <integer>30</integer>  
    392.                     <key>npc_Speed</key>  
    393.                     <string>0.5</string>  
    394.                     <key>npc_Price</key>  
    395.                     <string>100</string>  
    396.                     <key>npc_Type</key>  
    397.                     <string>2</string>  
    398.                 </dict>  
    399.                 <dict>  
    400.                     <key>npc_HP</key>  
    401.                     <integer>40</integer>  
    402.                     <key>npc_Speed</key>  
    403.                     <string>0.5</string>  
    404.                     <key>npc_Price</key>  
    405.                     <string>100</string>  
    406.                     <key>npc_Type</key>  
    407.                     <string>3</string>  
    408.                 </dict>  
    409.                 <dict>  
    410.                     <key>npc_HP</key>  
    411.                     <integer>30</integer>  
    412.                     <key>npc_Speed</key>  
    413.                     <string>0.5</string>  
    414.                     <key>npc_Price</key>  
    415.                     <string>100</string>  
    416.                     <key>npc_Type</key>  
    417.                     <string>2</string>  
    418.                 </dict>  
    419.                 <dict>  
    420.                     <key>npc_HP</key>  
    421.                     <integer>10</integer>  
    422.                     <key>npc_Speed</key>  
    423.                     <string>0.5</string>  
    424.                     <key>npc_Price</key>  
    425.                     <string>100</string>  
    426.                     <key>npc_Type</key>  
    427.                     <string>1</string>  
    428.                 </dict>  
    429.             </array>  
    430.         </array>  
    431.     </dict>  
    432. </dict>  
    433. </plist>  
    第一关的关卡文件,读取方式我们看下代码
    1. //添加背景  
    2.   ValueMap levelInfo=FileUtils::getInstance()->getValueMapFromFile(StringUtils::format("level_00%d.plist",nowLevel));     
    3.   //获取背景地图  
    4.   std::string bg=levelInfo["levelmap"].asValueMap()["bgimg"].asString();  
    5.     auto sp=Sprite::create(bg);  
    6. sp->setPosition(Vec2(Director::getInstance()->getWinSize().width/2,(Director::getInstance()->getWinSize().height/2)));  
    7. this->addChild(sp);  
    8.   
    9.  //添加地图  
    10.  std::string mapf=levelInfo["levelmap"].asValueMap()["mapfile"].asString();  
    11. auto map=TMXTiledMap::create(mapf);  
    12. this->addChild(map);  
    13. map->setTag(888);  
    14. //加载所有点  
    15. initAllPoint(map);  
    16. ////产生敌人  
    17. this->schedule(schedule_selector(GameScene::newEnemy),3);  
    18. //this->enemyCount=20;  
    19. auto spritetool=Sprite::createWithSpriteFrameName("toolbg.png");  
    20. spritetool->setAnchorPoint(Point(0.5f,1));  
    21. spritetool->setPosition(Vec2(Director::getInstance()->getWinSize().width/2,Director::getInstance()->getWinSize().height));  
    22. this->addChild(spritetool);  
    23. spritetool->setTag(2000);  
    24.   
    25. //初始化钱  
    26. int startmoney=levelInfo["levelinfo"].asValueMap()["money"].asInt();  
    27. this->money=startmoney;//金币  
    28. auto moneyLabel=Label::createWithBMFont("fonts/bitmapFontChinese.fnt"," ");  
    29. moneyLabel->setPosition(Vec2(spritetool->getContentSize().width/8,spritetool->getContentSize().height/2));  
    30. moneyLabel->setAnchorPoint(Point(0,0.5f));  
    31. moneyLabel->setTag(2002);  
    32. auto moneyText=std::to_string(money);  
    33. moneyLabel->setString(moneyText);  
    34. spritetool->addChild(moneyLabel);  
    35.     //当前关卡一共给多少波, 每波的数量  
    36. this->levelAllNpc=levelInfo["levelinfo"].asValueMap()["npcgroup"].asValueVector();//怪物总共波数  
    1. 调用上面读取的文件数据  
    1. //读取关卡信息中的数据,获取当前波数,当前怪物  
    2.      int type=0;  
    3.   int hp=0;  
    4.   if(npcNumber_index<npcNumberCount){  
    5.   type=levelAllNpc.at(this->npcGroup_index).asValueVector().at(npcNumber_index).asValueMap()["npc_Type"].asInt();  
    6.   CCLOG("newEnemytype=%d",type);  
    7.     hp=levelAllNpc.at(this->npcGroup_index).asValueVector().at(npcNumber_index).asValueMap()["npc_HP"].asInt();  
    8.   CCLOG("newEnemyhp=%d",hp);  
    1. <pre name="code" class="cpp">price=levelAllNpc.at(this->npcGroup_index).asValueVector().at(npcNumber_index).asValueMap()["npc_Price"].asInt();  
    2. speed=levelAllNpc.at(this->npcGroup_index).asValueVector().at(npcNumber_index).asValueMap()["npc_Speed"].asInt();  


    
    

    
    看一下.h中的定义
    

    1. int nowLevel;//当前关卡编号  
    2.     int npcGroupCount;//当前关共有多少波怪物  
    3.     int npcNumberCount;//当前波共有多少怪物  
    4.     void initLevel();//初始化当前关卡  
    5.     int npcGroup_index;//当前第几波  
    6.     int npcNumber_index;//当前第几个  
    7.     ValueVector levelAllNpc;//当前关卡的所有怪物定义  
    使用这种方法大大的简化了程序的工作量,真的很不错,另外,开始菜单使用了
    1. #include "MenuScene.h"  
    2. #include"GameScene.h"  
    3. Scene * MenuScene::createScene(){  
    4.     auto scene=Scene::create();  
    5.     auto layer=MenuScene::create();  
    6.     scene->addChild(layer);  
    7.     return scene;  
    8. }  
    9. bool MenuScene:: init(){  
    10.     if(!Layer::init()){  
    11.         return false;  
    12.     }  
    13.     //加载ui编辑器编辑好的ui  
    14.     auto node= GUIReader::getInstance()->widgetFromJsonFile("NewUi_1/NewUi_1.json");//从组件中得到一个josn  
    15.     this->addChild(node);  
    16.     Button*btStart=(Button*)node->getChildByTag(7);  
    17.     btStart->addTouchEventListener(CC_CALLBACK_2(MenuScene::onclick,this));  
    18.   
    19.     return true;  
    20. }  
    21. void MenuScene:: onclick(Ref* obj,Widget::TouchEventType t){  
    22.     switch (t)  
    23.     {  
    24.     case Widget::TouchEventType::ENDED:  
    25.         {  
    26.         auto scene=GameScene::createScene();  
    27.         Director::getInstance()->replaceScene(TransitionFlipX::create(0.5f,scene));}  
    28.         break;  
    29.     default:  
    30.         break;  
    31.     }  
    32.   
    33. }  

    展开全文
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